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  • Terms & Conditions
  • Gaming Rules
  • Privacy Policy
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About Us


Star Casino is a highly integrated online casino and Sportsbook site. We are licensed by the government of Cambodia and all our activities are regulated and monitored by the Star Casino Gaming Commission.

Star Casino has over 200+ casino games and various sports games that you can bet on. We aim to provide customers with a unique gaming experience by providing the highest quality technology and privacy of customer's personal data.

Take your time to browse through and start playing by registering an account with us today! Good luck!

 

 

 

 

 

 

 

 

 

Terms and Conditions


Star Casino locates in the Cambodia POIPET. It established legally and our online casino is franchised.

Star Casino Online has stable financial background and safe information system. Members can fully trust that your rights will be guaranteed completely.

Star Casino Online is a casino which is licensed and ruled by the local laws of Cambodia and managed by local administration. Star Casino is a live and open casino.

Member can trust in any circumstances, because the financial system is supervised by the rules and ruled by public.

The information system is the same level with the bank's. It is highly reliable and safe.

1. Governing Law

1.1. These Terms and Conditions may be presented in various languages other than English for reference only. In the event of any differences between the English version of the Terms and Conditions (accessible from the homepage of Star Casino) and this version, the English version shall prevail.

1.2. If you are acting outside your authority, or you are not entitled to DO NOT PROCEED any further.

2. Agreement

2.1. By agreeing to these terms and conditions, the customer is bound by the entirety of this agreement and by our 'Rules' and 'Privacy Policy' that are incorporated by reference into these terms and conditions. If there is any inconsistency between these terms and conditions and any document incorporated by reference, these terms and conditions will prevail.

2.2. If we change these terms and conditions we may take appropriate steps to bring such changes to the customer's attention (such as by placing a notice of such change on a prominent position on the Website, together with the changed terms and conditions) but it shall be the customer's sole responsibility to check for any amendments, updates and/or modifications. The customer's continued use of the services after such amendment and notification will be deemed to be the customer's acceptance of the changes to the terms and conditions.

2.3. If you do not agree with any of the terms of these Terms and Conditions, please do not attempt to register with Star Casino.

3. Binding Declarations

By agreeing to these terms and conditions, you guarantee that:

3.1. You are over (a) 18 or (b) such other legal age or age of majority as determined by any laws which are applicable to you whichever age is greater.

3.2. You can enter into a legally binding agreement with us and you are not restricted by limited legal capacity.

3.3. You understand that by using our services you may lose money on bets placed, poker and casino games and accept that you are fully responsible for any such loss.

3.4. You will not use our services while located in any jurisdiction that prohibits the placing or accepting of bets online, and playing casino and poker games.

3.5. If paying by credit card or by debit card, you are the authorized user of such card.

3.6. You are permitted in the jurisdiction in which you are located to use online Sportsbook, casino and poker services.

3.7. You are not depositing money which originates from criminal or other illegal or unauthorized activities /or intending to use your account opened with us in connection with such activities and that you shall not use or allow other persons to use the services provided by us and your betting account for any criminal or otherwise unlawful activities including, without limitation, money laundering, under any law applicable to you or us.

3.8. You will not use any device, robot, spider, software, routine or other method (or anything in the nature of the foregoing) to interfere or attempt to interfere with the normal proper functioning of the our services, any relevant device(s), software, this website, the Information or any transactions offered at this website and in particular not to employ or make use of an artificial intelligence or other system (including machines, computers, software or other automated systems) designed specifically to defeat the system and not to collude or attempt to collude with other players in order to defraud Star Casino or its registered customers.

3.9.You are not an officer, director, employee, consultant, affiliate or agent of Star Casino or working for any company related to Star Casino, or a relative or housemate of any of the foregoing.

3.10. You are not diagnosed or classified as a compulsive or problem gambler or consider yourself to be same.

4. Privacy

4.1. Information that you send us will be kept confidential and otherwise processed in accordance with our Privacy Policy(accessible on our Website).

4.2. By agreeing to these Terms and Conditions, you agree that you have read our Privacy Policy, located within the About Us section on Star Casino Website.

5. Accounts/Payment Methods

5.1. Your account

5.1.1. Before you are able to start playing on Star Casino, we will require you to first register with us.

5.1.2. We do not wish and are not obliged to accept registration from persons resident in jurisdictions that prohibit online Sportsbook or any other type of online gambling.

5.1.3. You agree to provide accurate registration information. You agree to inform us of any changes in such details.

5.1.4. If you fund your Star Casino account with a debit or credit card you agree to send us the following, copy of the card, your correct billing address, card number, expiry date and security code if we request this information.

5.1.5. You authorize us to use any means that we consider necessary to verify your identity and creditworthiness with any third party providers of information.

5.1.6. Registration will be conducted using secure server encryption.

5.1.7. You will inform us as soon as you become aware of any errors with respect to your account or any calculations with respect to any bet you have placed. We reserve the right to declare null and void any bets which are the subject of such an error.

5.1.8. Star Casino reserve the right to apply a handling charge of up to 5% on deposit and withdrawals to cover transaction costs. The handling charge might vary between payment methods.

5.1.9.1. Star Casino reserve the right to inactivate player accounts that have been inactive for more than 12 months. If your account has been inactivated then contact us for instructions on how to reactivate your account.

5.1.9.2. Star Casino reserve the right to apply a monthly account fee equivalent to EUR 1.00 on accounts that have been inactive for more than 12 months.

5.2. Security

5.2.1. If you register with us via the Website, upon completion of registration, we will confirm by electronic mail to the address you have supplied that your account is open.

5.2.2. On registration via the Website, you will be required to choose a password for use of the Website.

5.2.3. You agree to keep your username and password confidential and that you are responsible for any misuse of your password. Any losses suffered due to a third party using your account will not be refunded by us and further you shall have full responsibility for any third party using your login details and shall hold us harmless in respect of any damages arising.

5.2.4. You agree to inform us at once by electronic mail if you believe that your account information is being misused by a third party so that we may suspend your account.

5.2.5. We recommend that you disable any automatic password memory in your browser prior to use. This will help to limit the risk of unauthorized use of your account.

5.3. Accounts/Payment Methods

5.3.1. You may deposit funds into your account from your credit or debit card. You may also make a direct bank transfer to Star Casino and use electronic money wallets solutions provided by Star Casino. All payments will be converted into the currency you have on your betting account. You agree that you will not make or procure the making of any charge-backs and/or deny or reverse any such payment, and that you will reimburse Star Casino for any charge-backs, denials or reversal of payments as well as any and all losses suffered and expenses incurred by Star Casino as a consequence thereof. Star Casino may, at our sole and absolute discretion, cease to provide services or payment to certain users or to users paying with certain credit or debit cards.

5.3.2. We accept credit card payments from Visa and MasterCard cards. When you register your card, your details are encrypted and stored permanently on Star Casino's secure server.

5.3.3. The details you will need to make your payments are available on the Website in the My account and Depositing Funds pages.

5.3.4. Deposits may incur charges depending on the method you select. Deposits made by credit card incur a small percentage charge on the principal amount of the deposit, to reflect charges imposed on us by our acquiring bank. The charges imposed on us may change from time to time and you acknowledge that we may revise our charges to reflect such changes. Your bank may independently charge you for bank transfers.

5.3.5. If you use a credit card to make your deposit, your funds only clear when we have received an approval and authorization code. Should your card issuer not authorize the funds transfer, your account will not be credited with those funds.

5.3.6. Star Casino operates under a license from the government of Cambodia.

5.3.7. We do not extend credit for the use of our services.

5.3.8. Star Casino is not a banking institution. You will not be paid interest on any outstanding account balances. Interest, if any, will accrue to the Company for the payment of administrative expenses.

5.3.9. Should your account go overdrawn due to a duplicate payment error, such as a withdrawal request being processed twice by our payment partners, you agree to authorize Star Casino to deposit further funds into your account from your registered credit card. All reasonable effort will be made by Star Casino to contact you before making any such manual transaction.

5.3.10. We reserve the right to deduct any incurred costs for deposits from the amount you withdraw, if such costs exceed the net revenue generated by you after the date from which the money to be withdrawn originate.

5.3.11. Star Casino do not accept to be abused in the daily exchange rate differences that might occur during a day's trade. Normal movement of money will never be questioned, but obvious abuse will be deducted from the clients account.

5.4. Accounts/Payment Methods

5.4.1. The Company's calculations of your Reserved balance, Available balance and amounts owed by you under the terms of this agreement will be final and, in the absence of any manifest error, will not be subject to any enquiry or investigation.

5.4.2. We reserve the right to close your account and to refund to you the Available Balance at our absolute discretion and without any obligation to state a reason or give prior notice.

5.5. Client Account Management

5.5.1. All winnings will be held for the use of your customer account following confirmation of the relevant result.

5.5.2. Any amounts which are mistakenly credited as winnings to your customer account remain the property of the Company and will automatically be transferred from your account upon the error being noticed. Any winnings mistakenly credited to your account yet withdrawn by you will constitute a debt owed by you to the Company in the amount of such wrongfully attributed winnings.

5.5.3. You may withdraw any amount up to the available balance in your account by issuing us with a valid notice of withdrawal in the manner specified in the My Customer Account page on our Website.

5.5.4. You may withdraw funds from your account by Direct bank transfer, Neteller, Moneybookers or by cheque if we offer that method at the time of your withdrawal. All payments will be made in USD.

5.5.5. We will not accept withdrawal requests made otherwise than via the facility provided in the My account pages of the Website. The Company's employees are not authorized to effect such payments.

5.5.6. To reflect charges imposed on us by our bank, there is a small charge for withdrawals via cheque and direct bank transfer. The charges imposed on us may change from time to time and you acknowledge that we may revise our charges to reflect such changes.

5.5.7 Payment of any taxes, fees, charges or levies that may apply to your winnings under any applicable laws shall be your sole responsibility.

5.5.8 Your winnings from settled bets are credited to your account and shall be withdrawn in accordance with our withdrawal policy from time to time and if required upon provision of a copy of valid photographic identification, proof of address and/or credit/debit card to our satisfaction.

6. Bonuses

6.1. Star Casino reserves the right to cancel any bonus or bonus program (including, but not limited to deposit bonuses, reload bonuses and loyalty program) with immediate effect if we believe the bonus has been set up incorrectly or is being abused, and if said bonus has been paid out then we reserve the right to decline any withdrawal request and to deduct the amount from the customer account. Whether or not a bonus is deemed to be set up incorrectly or abused is solely at the discretion of Star Casino.

6.2. In case you decide to use an Instant deposit bonus, no withdrawal of your original deposit will be accepted before you have reached the requirements that has been set for that bonus. These bonuses are intended to reward those players who deposit money with the intention of playing with Star Casino, so it will not be accepted that players make a deposit and then immediately a withdrawal as soon as they have received the deposit bonus.

6.3. The games Baccarat, Blackjack, Roulette and Craps do not count towards the wager requirements for a bonus.

7. General Betting Rules

7.1. A bet can only be placed by a registered Player.

7.2. A bet can only be placed over the Internet.

7.3. A Player can only place a bet if he has sufficient funds in his account with Star Casino.

7.4. The bet, once concluded, will be governed by the version of Terms and Conditions valid at the time of the bet being accepted.

7.5. The Payout of a winning bet is credited to the Player's account, consisting of the stake times the odds at which the bet was played.

7.6. Star Casino reserves the right to adjust a Payout credited to a Star Casino account if it is obvious that the Payout has been credited due to an Error.

7.7. A bet, which has been placed and accepted, cannot be amended, withdrawn or cancelled by the player.

7.8. The list of all the bets, their status and details are available to the Player on the website.

7.9. When the Player places a bet he/she acknowledges that he/she has read and understood in full all of the terms and conditions and game rules regarding the bet as stated on the website.

7.10. Star Casino manages the Player's account, calculates the available funds, the pending funds, the betting funds as well as the amount of the winnings. Unless proved otherwise, these amounts are considered as final and are deemed to be accurate.

7.11. The Player is fully responsible for the bets placed.

7.12. Winnings will be paid into the Player's account after the final result is confirmed. However, Star Casino reserves the right to set aside any winnings should there be investigations resulting from a suspicion of criminal activities that may have affected the result. If the irregularity is confirmed then Star Casino retains the right to void any related bets.

7.13. Should Star Casino become aware that a Player has placed a number of bets from different accounts he has irregularly opened, all bets will be voidable at the unfettered discretion of Star Casino. Star Casino retains the right to take further action as deemed necessary.

7.14. If bets, which exceed the stated amounts, are erroneously accepted, the excess amount will be disregarded and the bet amount placed will be revised accordingly and the difference paid back to the Player.

7.15 The Player affirms that he/she is not part of a betting syndicate, where several parties are involved in placing bets in order to evade the rules of Star Casino.

7.16. Unless otherwise stated, all bets on Star Casino are settled according to the full time result of a match.

7.17. Statistics, Live scores, Livebetting or editorial text published at the Star Casino site is added information and Star Casino does not acknowledge or accept any liability whatsoever if the information is incorrect. It is the Player's responsibility to be aware about circumstances relating to an event.

7.18. If a bet is declared void, the stake will be returned to the Player. Bets are declared void if the match has been postponed or abandoned, where a result has not been declared within 36 hours, unless otherwise stated.

7.19. Star Casino reserves the right to declare a Bet void, totally or partly, if it is obvious that:
- Bets have been offered, placed and/or accepted due to an Error;
- Bets has been made to an odds that clearly is wrong and stands out from odds offered by other gaming companies
- Bets have been placed after the event has started or after any deadline set by Star Casino (Live betting excluded where allowed by Star Casino);
- Syndicate betting has occurred;
- Influence Betting, where the Player has influenced the outcome of the match in any way, has occurred;
- The result has been affected by criminal actions – directly or indirectly.

7.20. If a bet / event is declared void, it will be evaluated as "won" at odds 1.0, which means it is still possible to win / loose depending on the remaining bets.

7.21. Star Casino reserves the right to adopt special rules, applicable for particular matches or events that may be contradictory to the Betting Rules. Such special rules may either be published herein under "Sportsbook Rules" or in conjunction with published odds for particular matches or events. In the event of ambiguity, priority is as follows:
- Rules published in conjunction with an offer.
- Rules published under "Sportsbook Rules"

7.22. Communication errors do occasionally happen. The way our system works is that the bet is confirmed only when it is received on our servers in Cambodia. Should there be a break in communication after you place your bet and it has been received on our servers it will still participate in the active game. You will be informed whether you have won or lost once communication is re-established. If the bet is not received at our servers then it will not participate and the bet amount will not be taken from your account with us.

7.23. A Player unsatisfied with matter relating to a bet with Star Casino shall notify either Star Casino within 30 days after the transaction took place. Notification made after the said period will be disregarded. Such a notification shall be made in writing. In the unlikely event of a discrepancy between the result which appears on your device and the results in the transaction logs in our system, you agree that the results in our system's transaction logs as certified by an officer of Star Casino shall be the final and conclusive.

7.24. The Player accepts that he/she considers him-/herself to be adequately informed of his/hers possible exposure by the details given on the online betting confirmation issued by us (if the player is in any doubt about this, he/she should contact support.

7.25. The player accepts that any amounts lost under any bet should not under any circumstances be recoverable from the Company.

8. Cancellations, Suspensions and Closure

8.1. Without restricting our ability to rely on other remedies that may be available to us, we may suspend and/ or terminate your account or cancel any outstanding bets at our absolute discretion if:
(i) we suspect that you are engaging in illegal or fraudulent activity while using our Betting Product;
(ii) we suspect you are breaching any term of this agreement;
(iii) we suspect you are acting in a manner that is detrimental to the conduct of our business; or
(iv) we suspect that you may be having difficulties obtaining credit.

8.2. Irrespective of whether we suspend and/ or terminate an account and notwithstanding any other provisions in these terms and conditions, we may decide to cancel and void any outstanding bets at our absolute discretion where
(i) there is a technological failure, or
(ii) you or another customer with whom you have bet have breached any terms and conditions in this agreement.

8.3. Star Casino reserves the right to close a customer's account and refund the balance of their account without further explanation. Subject to any provision of these Terms and Conditions to the contrary outstanding bets will ordinarily be honoured. Further we retain the right to suspend the whole or any part of the service for any reason at our sole discretion and in such event we may but shall not be obliged to give you such notice as we deem practical.

9. Applicable thresholds: Minimum and maximum amounts.

9.1. You may only place bets with a minimum stake of USD0.1 in Odds betting.

9.2. The maximum stake is dependent on the amount Star Casino accepts at the time of your bet, this is done manually if your bet is higher than the automatic acceptance level set out on the mini bet list offered from time to time on the website (such amount is subject to change without prior notice) and we have the right to decline any bet that is up for manual approval. Any bet that has not been manually approved before the game has started is voided and it is the full amount of the bet that is voided. The player has the right to void any bet until it has been accepted by our traders.

9.3. You may not place a bet exceeding your Available account balance.

10. Limitations of Liability

10.1. Star Casino does not assume any liability for transmission, input and/or analysis errors. Star Casino, at its sole discretion, reserves the right to correct any obvious errors and mistakes concerning published odds and/or events/players/teams/etc. If not otherwise stated, such published odds and/or events/players/teams/etc will be having odds of 1.00.

10.2. Star Casino, Under no circumstances shall be liable for any damage caused by any incorrect, delayed, or abusive transfer of data via internet. Star Casino will commence any technologically reasonable action to protect the customer information, but will not be liable and will not take responsibility if third parties obtain control of, any process, or user information despite such action. No claims for damages may be asserted against Star Casino, in any such connection arising thereof.

11. Robots and Other Artificial Intelligence Systems

11.1. It is strictly forbidden to use at Star Casino any automated software and/or computer system in direct, or indirect conjunction with the services provided by Star Casino, including performance of action such as sending information from your computer to another computer with installed and active such software and/or system.

11.2. Any Poker robots or software developed and designed to play automatically at Star Casino poker is not allowed.

12. Force Majeure

112.1. Any failure, delay performed by Star Casino in relation to its obligations of its services shall not be deemed a breach of its obligations to you as customer and if such failure or delay to the extent is caused by so called FORCE MAJEURE, such as flood, fire, earthquake, or any other element of nature, act of war, riots or terrorist attack, public utility electrical failure, lockouts and strikes, delays or disruptions of the Internet and telecommunications networks caused by human or nature factor, or any other such event beyond the reasonable control of Star Casino.

12.2. Star Casino will not accept any liability for the consequences arising out of any such force majeure events for customer.

13. Intellectual Property

13.1. All content presented on Star Casino site, text, logos, graphics, images, button icons and software is either owned or licensed by Star Casino. It is forbidden to copy, print and/or download any portions of material published on Star Casino web site unless expressly permitted by Star Casino.

13.2. All trademarks presented on Star Casino web site, including, but not limited to trade names and other symbols are protected by international trademark laws. It is strictly prohibited to use them by any way without Star Casino approval.

Gaming Rules


Sports


  • Badminton

    Gaming Rules-Sports-Badminton

    Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

    To Win Match - In the event of any of the named players in a match changing before the match starts then all bets void.

    In the event of a match starting but not being completed then all bets will be void, unless the specific market outcome is already determined, or unless there is no conceivable way the game and/or match could be played to its natural conclusion without unconditionally determining the result of a specific market.






  • Baseball

    Gaming Rules-Sports-Baseball

    All games must start on the scheduled date (local time) for bets to have action. If a game has been postponed or cancelled before its due start time then all bets are deemed no action.

    Non-MLB Baseball (including Minor League Baseball) - No listed pitchers and all bets are action regardless of who pitches for each team. 8½ innings rule applies although in the event of a Mercy Rule being called, all bets will stand on the score at the time. For 7 innings games played as part of a doubleheader the 6½ inning rule will apply.

    In 2-Way markets Push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.

    MLB Wagers
    It is the client's responsibility to ensure they are aware of any relevant pitcher changes. For game Money Line/Total/Run Line Betting there are three options to choose from:

    Action - Team against team regardless of the starting pitcher. Each team's starting pitcher is defined for wagering purposes as the pitcher that throws the initial pitch. Pitchers can be specified when placing wagers.

    One Specified Pitcher - A wager on or against one specific starting pitcher regardless of the other starting pitcher. Specified pitcher must start or wager is deemed no action.

    Listed Pitchers Must Start - A wager that specifies both starting pitchers. Any variation constitutes no action. Wagers with One Specified Pitcher and Listed Pitchers Must Start that were placed when the named pitcher was originally listed are no action if the listed pitcher is changed and is then re-listed back to the original pitcher.

    Wagers placed on the named pitcher, after being re-listed, are action.

    In the event of a change in one or both starting pitchers prior to the start of a baseball game then the Money Line/Total/Run Line Betting may be adjusted. If one scheduled starting pitcher starts against an unscheduled starting pitcher, or both starting pitchers were unscheduled, then all Action and live One Specified Pitcher wagers will be computed at the opening price/line established with the new starting pitcher(s).

    Double pitching change, where a listed pitcher is changed then re-instated for betting purposes, bets will be treated as a normal pitching change.

    For any suspended MLB playoff game that resumes within 72 hours of the suspension, all bets will stand and be settled after the completion of the game. If the game is not completed within 72 hours following the time of suspension, then all bets will be void unless settlement of bets is already determined.

    Matches Not Played as Listed
    If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.

    4½ Innings Rule
    Money Line - There must be at least 5 full innings of play unless the team batting second is leading after 4½ innings, for bets to stand. If the game is called, or suspended, after this point of the game is reached, then the winner is determined by the score after the last full inning (unless the team batting second scores to tie, or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called). Please note that suspended games do not carry over (with the exception of MLB play-off games - see specific rule). However, in the event of a Mercy Rule being called, all bets will stand on the score at the time.

    6½ Innings Rule
    Total and Run Line betting (for 7 innings games) - The game must go at least 7 full innings (or 6½ innings if the team batting second is ahead) for bets to have action. However, in the event of a Mercy Rule being called, all bets will stand on the score at the time. Please note that suspended games do not carry over.

    8½ Innings Rule
    Total and Run Line betting - The game must go at least 9 full innings (or 8½ innings if the team batting second is ahead) for bets to have action. However, in the event of a Mercy Rule being called, all bets will stand on the score at the time. Please note that suspended games do not carry over (with the exception of MLB play-off games - see specific rule).

    Pre-Game Lines
    All pre-game bets include extra innings unless otherwise stated.

    Where Mercy Rule is applied, all bets will stand on score at the time.

    Money Line - Subject to 4½ innings rule.

    Run Line, 3-Way Handicaps and Alternative Run Lines - Subject to 8½ innings rule.

    Game Total, Team Totals, 3-Way Totals and Alternative Game Totals - Subject to 8 ½ innings rule EXCEPT where the total has already gone over, (if total has already gone over the quoted total, then bets on the over will be settled as winners, with bets on the under settled as losers) or where the natural conclusion of the game would have meant the outcome of the total quoted would be determined, e.g. MLB game is called, or suspended at 5-5, bets on Game Totals of Over 10 or 10.5 would be settled as winners, with bets on Under 10 or 10.5 being settled as losers, since any natural conclusion to the match would have at least 11 runs.

    Most Hits, Total Hits, Team Hits - Subject to 8½ innings rule EXCEPT where the total has already gone over, where bets on the over will be settled as winners, with bets on the under settled as losers.

    4½ Innings Totals - Bets will be settled based on the score in the middle of the 5th inning (e.g. not at the bottom of the 5th), unless the Total quoted has already gone over. Where this occurs all bets will be settled as follows - over bets on quoted Total will be settled as winners, with under bets on quoted Total being settled as losers.

    4½ Innings Lines - Bets will be settled based on the score in the middle of the 5th inning (e.g. not at the bottom of the 5th), unless the team batting first is ahead (with any run line applied) at the start of the top of the 5th innings or score to go ahead (with any run line applied) in that inning, in which case the team batting first will be settled as the winner.

    3/5/7 Innings Totals - Bets will be settled based on the score after 3/5/7 full innings, unless the total quoted has already gone over quoted total. Where this occurs all bets will be settled as follows - over bets on quoted total will be settled as winners, with under bets on quoted total being settled as losers.

    3/5/7 Innings Line - Bets will be settled on the result after the first 3/5/7 innings of a game have been completed, unless the team batting second is already ahead (with any run line applied) at the middle of the relevant inning, or scores to go ahead (with any run line applied) in that inning, in which case the team batting second will be settled as the winner.
    Pre-Game Props Including Player Props
    Where Mercy Rule is applied, all bets will stand on score at the time.

    Listed pitchers must start for bet to have action. Extra innings count unless specified otherwise.

    All 1st Innings Props - 1st inning must be completed for bets to have action, unless settlement of bets is already determined.

    Double Result - Result after 4½ innings, plus result for the whole game.

    Game Total Odd/Even - If the combined score is zero then bets will be void.

    Team Total Odd/Even - If team score is zero then bets will be void.

    Total Runs 5-Way - 8½ innings rule applies unless the total has already reached the highest band, in which case that band will be settled as the winner.

    Lead After x Innings - Bets will be settled on the result after the first x innings have been completed, unless the team batting second is already ahead at the middle of the relevant inning, or scores to go ahead in that inning, in which case the team batting second will be settled as the winner.

    First to Score/Race to x Runs - the first team to reach the required number of runs will be settled as the winner. Bets on Neither require the 8½ innings rule to apply to be settled as winners.

    Last to Score - 8½ innings rule applies.

    Team with Highest Scoring Innings - will be settled on the single highest scoring half-inning of the game. If both teams have the same highest score then Tie will be settled as the winner (even if one team has attained this score more often than the other). 8½ innings rule applies.

    Extra Innings Yes/No - Will be settled as Yes if the score is tied after 9 innings (or the statutory number of innings if this is not 9), even if later innings are not played for any reason.

    When Will Most Runs Be Scored? - 8½ innings rule applies.

    First HR Will Be? - Will be settled on the first HR hit in the game. Bets on "No HR" require the 8½ innings rule to apply to be settled as winners.

    Match-ups: Most (Total) Bases*/Most Hits/Most Strikeouts - For these match-ups to have action both players must be in official starting line up. 8½ innings rule applies, unless both players, or the player losing the match-up, have already been substituted out of the game. Both listed pitchers (at time of placing wager) must start for bets to have action.

    Player Performance: (Total Bases*/Total Hits/Total Strikeouts/To Hit a HR/Record a Walk/Record an RBI/Score a Run). The player must be in the official starting line up and the opposing listed pitcher (at time of placing wager) must start for bets to have action. 8½ innings rule applies, unless settlement of bets is already determined, either by the player achieving the required outcome or by being substituted out of the game without having done so.

    *Total Bases are calculated by adding all hits a player makes as per Single = 1 Base, Double = 2, Triple = 3, Home Run = 4. Only these count.

    Starting Pitcher Completed Innings - Pitcher must start for bets to have action. Bets will be settled based on the number of full innings that the starting pitcher pitches. Bets will be void if the game is called or suspended with the starting pitcher still in the game and not yet having reached the required number of innings.
    Daily Props
    These markets refer to a group of games played on a particular date. There are no Listed Pitchers (bets stand regardless of Pitchers changes).

    Grand Salami is the total of all runs scored in the relevant games. All games must be played and go at least 8½ innings for action, even if the total goes over with some games postponed or called.

    Homes vs Aways - All games must be played and go at least 8½ innings for action.

    Highest Scoring Team - All games must be played and go at least 8½ innings for action.

    Highest/Lowest Score of Night refers to total number of runs scored by any one team and Total Shutouts refers to the number of teams scoring no runs. For these markets only games going at least 8½ innings will be considered for settlement purposes. For these bets to have action a minimum number of games must go 8½ innings as per the following table:

    Total Games in Prop - Number Required to Go 8½ for Action
    5 and under - All games
    6 to 8 - All but one
    9 and over - All but two

    In-Play
    Where Mercy Rule is applied, all bets will stand on score at the time.

    All bets are action regardless of pitching changes. Extra innings count, unless stated otherwise.

    Money Line - Subject to 4½ innings rule.

    Run Line/Alternative Handicap - Subject to 8½ innings rule.

    Game Totals/Alternative Totals - Subject to 8 ½ innings rule EXCEPT where the game total has already gone over, (if game total has already gone over the quoted total, then bets on the over will be settled as winners, with bets on the under settled as losers) or where the natural conclusion of the game would have meant the outcome of the total quoted would be determined, e.g. MLB game is called, or suspended at 5-5, bets on Over 10 or 10.5 would be settled as winners, with bets on Under 10 or 10.5 being settled as losers, since any natural conclusion to the match would have at least 11 runs.

    Team Totals - Subject to 8 ½ innings rule EXCEPT where the team total has already gone over, (if team total has already gone over the quoted total, then bets on the over will be settled as winners, with bets on the under settled as losers).

    3-Way Handicap - includes Handicap Tie price. Extra innings count. Subject to 8½ innings rule.

    To Go To Extra Innings - The end of the 9th inning must be complete for bets to have action. If the score is tied after 9 innings then this market will be settled as Yes even if the extra innings are not played due to the game being called/suspended.

    To Win Inning (Current/Next) - Top and bottom of the specified inning must be completed unless the team batting second in the specified Inning is winning when game is called/suspended.

    Inning Run Line (Including Alternatives) - Top and bottom of the specified innings must be completed for bets to have action, unless the team batting second in the specified Inning has already covered the run line and cannot be overtaken.

    Inning Total (Including Alternatives) - Top and bottom of the specified innings must be completed for bets to have action, unless the Total quoted has already gone over at time the game is called/suspended.

    A Score in the Inning (Current/Next) - Top and bottom of the specified inning must be completed, unless settlement of bets is already determined.

    A Score in Half Inning/Hit in Half Inning (Current/Next) - Specified half inning (top or bottom) must be completed unless a run has already been scored/hit has already occurred when the game is called/suspended.
    Team to have Most Hits in the Inning (Current/Next) - Top and bottom of the specified inning must be completed for bets to have action, unless the team batting second in the specified inning has most hits when game is called/suspended.

    Total Hits in the Inning (Current/Next) / Total Runs in Inning (Current/Next) - Top and bottom of the specified inning must be completed unless settlement has already been determined.

    Leader After 'X' Innings - Top and bottom of the specified inning must be completed for bets to have action, unless team batting second leads and cannot be overtaken at time the game is called/suspended. In the event of a mercy rule being applied, any incompleted innings leader markets, will be deemed to be won by match winner.

    Race to Markets / Team Totals / Total Hits - 8½ innings rule applies unless settlement of bets is already determined, or if the natural conclusion of the game would have meant the outcome of bets would be determined.

    If a tied game is called or suspended and the natural conclusion of a game requires a winner then bets on the relevant Race To quote will be made void. E.g. MLB game is called, or suspended at 3-3 after 10 innings, all bets on Race To 4 will be void. Race to 5/6/7 bets would be settled as Neither.

    Team to Score Next - In the event that the game is abandoned all markets on runs already scored will stand. Bets on the next run at time the game is called/suspended will be no action.

    Winning Margin - Subject to 8½ innings rule. Settlement includes extra innings for MLB; for non MLB where a game can end in a Tie, then that option is available. If an MLB game ends in a tie when a game is called/suspended bets will be void.

    Futures - General Rules
    Regular Season Wins/Match-Ups - Team must complete at least 160 regular season games for bets to have action unless the remaining games during the course of the season do not affect the result.

    Will there be a ''Perfect Game'' in Regular Season - For the outcome to be settled as 'Yes', there must be an MLB regular season game in which a pitcher (or combination of pitchers) pitches a victory that lasts a minimum of 9 innings and in which no opposing batter reaches any base during the course of the game.

    Regular Season Specials - All markets refer to season statistics accrued in MLB and are transferable between American League and National League. Statistics accrued in any other League do not count.

    Number of Pitchers to win 20 or more games - Refers to the number of wins credited by the MLB official scorers.

    To Win Pennant - The team that progresses to the World Series will be deemed the winner of the pennant.

    Series Betting
    Bets are void if the statutory number of games (according to the respective governing organisations) are not completed or are changed.

    Outright, Pennant and Divisional Betting
    All bets stand regardless of team relocation, team name change, season length or playoff format.

    Wildcard Betting
    The team that progresses to the MLB Playoffs via the wild card position will be deemed the winner.


  • Basketball

    Gaming Rules-Sports-Basketball

    Game and Prop Betting
    All games must start on the scheduled date (local stadium time) for bets to have action. If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void.

    There must be 5 minutes or less of scheduled game time left for bets to have action, unless the specific market outcome is already determined.

    In 2-Way markets Push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.

    Pre-Game Bets, Including Game Props
    All pre-game bets include overtime unless otherwise stated.

    3-Way markets are settled on the score at the end of regulation time.

    Player Match-Ups/Performances
    Wagering is available on the performance of a named player in a variety of achievements e.g. points, rebounds, assists, blocks, free throws. Push rules apply.

    Relevant players must be dressed and see court-time for bets to have action. Overtime counts for any player props unless specified otherwise.

    Individual player's performances are matched for betting purposes in a player match-up. Handicaps may be used and are applied to each player's actual score to determine the result. Push rules apply.

    Double Double/Triple Double - Double/Double, player must record 10 or more in two of the following 5 statistical categories. Triple/Double, player must record 10 or more in 3 of the following 5 statistical categories: Points, Rebounds, Assists, Blocked Shots, Steals.

    In-Play Game Bets INCLUDE Overtime
    If a game is postponed or cancelled after the start there must be 5 minutes or less of scheduled game time left for bets to have action:

    Point Spread/To Win the Match/Money Line/Team and Game Totals/Double Result (predict the result at half-time and full-time)/Winning Margin/Game Total Odd-Even.

    In-Play Half Bets INCLUDE Overtime
    The first half must be completed for first half bets to stand. If a game is postponed or cancelled after the start, for game and second half bets there must be 5 minutes or less remaining for bets to have action, unless settlement of bets is already determined:

    Winner 2-Way and 3-Way/Handicap/Total 2-Way and 3-Way/Team and Game Totals/Race to Markets/2nd Half Betting/Total Odd-Even.

    In-Play Quarter Bets INCLUDE Overtime
    The quarter must be completed for bets to have action, unless settlement of bets is already determined:

    Winner 2-Way and 3-Way/Handicap/Total 2-Way and 3-Way/Team and Game Totals/Race to Markets/Total Odd-Even.

    NBA Futures/Tournament Props
    Regular Season Wins/Match-Ups - Team must complete at least 80 regular season games for bets to have action unless the remaining games during the course of the season do not affect the result.

    To Win Division - NBA tie-break rules apply.

    To Win Conference - The team that progresses to the NBA Championship will be deemed the winner of the conference.

    Settlement of all markets will be determined by official rankings and statistics provided by tournament governing bodies, eg. NBA, FIBA.

    Furthest Progressing Team and Stage of Elimination - The highest official ranking (provided by the tournament governing body) will be used for settlement except when teams are eliminated at the same stage and no ranking is available to distinguish settlement - in which case bets will be void.

    Outright, Division, Conference and Regional Betting
    All bets stand regardless of team relocation, team name change or season length.

    Series Betting
    Bets are void if the statutory number of games (according to the respective governing organisations) are not completed or are changed.

    Teasers
    In the case of any of the selections resulting in a tie the selection will be treated as a Push and the teaser will reduce to a parlay on all the remaining selections, e.g. a 6 team teaser with 1 tie will revert to a 5 team teaser on the 5 remaining selections, a 4 team teaser with 1 tie will revert to a 3 team teaser on the remaining 3 selections, in all cases at the odds taken at the time the wager was placed. Where a Push results in a teaser being reduced to one selection, the teaser will be treated as a single and paid out at the appropriate odds.


  • Beach

    Gaming Rules-Sports-Beach Soccer

    Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

    In the event of any of the named players in a match changing before the match starts then all bets void. In the event of a match starting but not being completed then all bets will be void, except for markets where the result is already determined.

    In the event of a match starting but not being completed then all bets will be void, unless the specific market outcome is already determined, or unless there is no conceivable way the set and/or match could be played to its natural conclusion without unconditionally determining the result of a specific market.

    For example, a set is abandoned at 18-17: bets on Over/Under 35.5 Set - Total Points are settled as winners/losers respectively, since any natural conclusion to the set would have yielded at least 36 points.


  • Football

    Gaming Rules-Sports-Football

    Includes NFL, NCAA College Football, WLAF, UFL, CFL and Arena Football.
    Abandoned or postponed matches are void unless rearranged and played in the same NFL weekly schedule (Thursday - Wednesday local stadium time) except for those bets that have already been determined at the time of abandonment or postponement.

    If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.

    In 2-Way markets Push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.

    Weekly Props - Total Points Scored, Conference Points Scored, Will there Be a Shutout; will be inclusive of the number of games as specified on site for each specific week. In the case of one or more of those specified games being abandoned/postponed markets will be void unless they are rearranged and played in the same NFL weekly schedule (Thursday - Wednesday local stadium time), or the outcome is already determined.

    Weekly Markets - Highest/Lowest Scoring Team and Player Yardage markets, only the quoted participant's count. Any Team or Player who are involved in an Abandoned or Postponed match will be treated as a non-runner and other participants subject to Rule 4 (Deductions) unless game is rearranged and played in the same NFL weekly schedule (Thursday - Wednesday local stadium time).

    Pre-Game Bets (Game Lines Including 2nd Half / 4th Quarter Bets) INCLUDE Overtime Unless Stated Otherwise
    There must be 5 minutes or less of scheduled game time left for bets to have action, unless the specific market outcome is already determined, unless stated otherwise.

    3-Way markets are settled on the score at the end of regulation time.

    Mythical Matches - Push rules apply.

    For pre-game props the game must be completed for bets to have action, unless settlement of bets is already determined.

    Team Totals, Odd or Even - Zero score by a team will count as even for settlement purposes.

    Winning Margin.

    Lowest/Highest Scoring Team - Only listed teams count. Dead-heat rules apply.

    Team to Call 1st Timeout - Forecast which team will call the 1st timeout. Timeouts lost by any other means, e.g. Coaches Challenges, Injuries etc do not count.

    Will Either Team Score 3 Unanswered Times - Forecast whether either team will score 3 consecutive times during the game. A Score excludes any PAT's (point after touchdown or 2 point conversions).
    First Offensive Play of the Game - This market is determined by the first offensive play from scrimmage (excluding Penalties). In the event of the kick-off being returned for a touchdown then bets will stand for the following kick-off. Incomplete or intercepted passes and QB Sack or Fumble will stand as a Pass Play. A fumble on exchange to the RB will stand as a Run Play.

    Divisional and Conference Points Match-Ups.

    Player Match-Ups/Performances

    Player Props/Performances - All Player Props will be settled according to game stats on www.NFL.com published on day of the game. Subsequent amendments do not affect settlement. Bets are action if player competes in one Down. Player match-ups are action if both players compete in one Down. Push rules apply.

    Quarterback props are based on Gross Passing Yards gained.

    First/Last and Anytime Touchdown Scorer - Forecast the name of the scorer of the first/last/anytime touchdown in the game, or whether no touchdown will be scored. The Field refers to any player not specifically listed. Players must be active (as per the official NFL Game Book) for bets to have action.

    Touchdown Shirt Numbers - If no touchdown scored then all bets are no action.

    Scorecast - Your player must be dressed for bets to stand. If a match is abandoned after a touchdown has been scored all bets will be settled as singles on the selected first touchdown scorer at the appropriate odds.

    Total Offensive Yards - Settlement is based on the Net Yards for both teams (includes sack yardage lost).

    Penalties - All Penalty markets are based on the Penalty being accepted. Declined Penalties do not count.

    Pre-Game Prop Bets Which EXCLUDE Overtime
    For the following markets the game must be completed for bets to have action, unless settlement of bets is already determined:

    Double Result - Predict the result at half-time and end of regulation time.

    Highest Scoring Half - Push rules apply.

    Team with Highest Scoring Quarter - Push rules apply.

    Highest Scoring Quarter - Dead-heat rules apply.

    In-Play Game Bets/In-Play Half Bets/In-Play Quarter Bets INCLUDE Overtime Unless Stated Otherwise
    The game or relevant quarter/half must be completed for bets to have action, unless settlement of bets is already determined.
    For settlement purposes:-
    Half bets (2nd half will include any points scored in Overtime if played unless otherwise stated)
    Quarter bets (4th quarter will include any points scored in Overtime if played unless otherwise stated)
    Double Result - Excludes overtime if played.

    2 Unanswered Scores in Quarter/Team to Make Next Score/Next Scoring Play - PATs do not count as scores.

    Result of Current Drive - If Team A has the ball and fumble, and the ball is recovered by Team B, who then fumble it back to Team A; the outcome will be settled as Turnover, due to possession changing hands twice. Turnover on Downs (failed 4th Down attempt) will be settled as turnover. If a punt is fumbled by the receiving team and recovered by the kicking team bets will be settled as punt and a new drive market will be offered.

    Make 1st Down on Current Drive - The Yes option is determined by achieving a new set of downs, either by Run, Pass (this includes if a TD is scored as a result) or Automatic 1st Down Penalty. Safety, and Field Goal will be settled as No (irrespective of Field Goal being made or not). Replayed Downs due to non Automatic Penalties, e.g offside, encroachment, delay of game, Illegal substitution, excessive timeout(s), incidental grasp of facemask, neutral zone infraction, running into the kicker or more than 11 players on the field at the snap, do not count, unless committed with 5 yards or less to go.

    Parlay Cards
    In the case of any of the selections resulting in a tie the selection will be treated as a Push and the parlay will stand on the remaining selections, e.g. a 4 team parlay with 1 tie will revert to a 3 team parlay on the 3 remaining selections, a 2 team parlay with 1 tie will revert to a single wager on the remaining selection, in all cases at the odds taken at the time the wager was placed.

    Teaser Cards
    In the case of any of the selections resulting in a tie the selection will be treated as a Push and the teaser will reduce to a parlay on all the remaining selections, e.g. a 6 team teaser with 1 tie will revert to a 5 team teaser on the 5 remaining selections, a 4 team teaser with 1 tie will revert to a 3 team teaser on the remaining 3 selections, in all cases at the odds taken at the time the wager was placed. If any teaser falls below the required minimum (3 selections for NFL, or 2 selections for NCAAF) the bet will become void.

    Teasers
    In the case o
    f any of the selections resulting in a tie the selection will be treated as a Push and the teaser will reduce to a parlay on all the remaining selections, e.g. a 6 team teaser with 1 tie will revert to a 5 team teaser on the 5 remaining selections, a 4 team teaser with 1 tie will revert to a 3 team teaser on the remaining 3 selections, in all cases at the odds taken at the time the wager was placed. Where a Push results in a teaser being reduced to one selection, the teaser will be treated as a single and paid out at the appropriate odds.

    Season Props
    All season props are based on the regular season matches only. Players stats stand irrespective of any trades during the regular season. All bets are action regardless of number of games.

    Futures/Season Bets
    Super Bowl winner, Conference Outright and Divisional Outright bets stand regardless of the length of the season.

    NFL regular season wins and match-ups are based on teams completing all 16 regular season games, and for CFL all 18 regular season games, unless the remaining games during the course of the season do not affect the result.

    AFC/NFC Conference winners are determined by the teams progressing to the Superbowl.

    NFL Divisional winners are determined by games won during the regular season (NFL tie-break rules apply).

    Conference Wildcard winners are the 2 teams who qualify for the post-season via the NFL's Wildcard selection.

    Conference Number One Seed winner is the team designated by the NFL as the team who will have Home Field advantage throughout the playoffs.

    NFL/NCAAF regular season wins and match-ups are based on teams completing the minimum number of games specified.

    CFL to Reach Grey Cup - The team that progresses to the Grey Cup Final will be deemed the winner of the respective division.

    Conference/Division Betting
    Teams participating in an outright tournament may be grouped in conferences and/or divisions. For example NFL is grouped into 2 conferences (American Football Conference and National Football Conference) each containing 4 divisions (North, East, West and South). Prices are offered for each participating team to win their respective division and conference.

    For all spreads and totals bets Push rules apply.


  • Handball

    Gaming Rules-Sports-Handball

    Match Betting
    Unless otherwise stated all bets will be settled based on the score at the end of regulation time and excluding overtime if played. All match betting markets are based on the result at the end of a scheduled 60 minutes play unless otherwise stated. If the scheduled 60 minutes is not played then bets will be void, with the exception of game props where the result has already been determined.

    If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void.

    Matches Postponed or Abandoned
    An unplayed or postponed match will be treated as a non-runner for settling purposes unless it is played within 48 hours of the original start time.

    Team Performance
    Predict the exact stage where the team will be eliminated or exactly what medal they will win.

    Top Team Goalscorer
    Goals scored in 60 minutes and extra-time count but penalty shootout goals do not. Dead-heat rules apply. If a player takes part in the tournament bets have action.

    Game Props
    All game props, including the following markets, will be settled on regulation time only and exclude overtime if played:

    Team with Highest Scoring Half/Highest Scoring Half/Game Total Odd-Even/Team Total Odd-Even/Winning Margin/Double Result/Race to Markets
    Tournament Top Goalscorer
    Goals scored in 60 minutes and extra-time count but penalty shootout goals do not. Dead-heat rules apply. If a player takes part in the tournament bets have action.

    Top Non-European Team
    To determine the best non-European team the following criteria will be used for settlement purposes: Firstly team with the highest place finish. In the event of no teams being placed, then most points accrued in group stages, then team with best goal difference, lastly team with most goals. If still tied then dead-heat rules apply.

    In-Play Betting
    A game must be completed in full for bets to stand (unless the outcome of the specific market is already determined). All In-Play game markets exclude overtime if played, except the following:
    To Qualify/To Lift Trophy/To Win After Overtime

    For In-Play half betting, including the following markets, the designated half must be completed for bets to stand (unless the outcome of the specific market is already determined). All In-Play half bets exclude overtime if played.

    Handicap(s)/Total Goal(s)/Result(s)/Team Total(s)/Total Odd-Even/Margin of Victory/First Goal of Half/Draw-No-Bet/Double Chance/Race to Markets

    For In-Play 10 minute betting, including the following markets, the designated 10 minute period must be completed for bets to stand (unless the outcome of the specific market is already determined):

    Handicap(s)/Total Goal(s)/Result(s)/Team Total(s)/Total Odd-Even/Last Goal/Margin of Victory/Race to Markets


  • Hockey

    Gaming Rules-Sports-Hockey

    Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

    If an event is suspended or postponed then bets remain valid provided that the event is completed at the same venue within 36 hours. If the event takes place at a different venue then bets will be made void and stakes returned.

    If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.

    A game must be completed in full for bets to stand, unless settlement of bets is already determined.

    In 2-Way markets Push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.

    Pre-Game Bets
    All pre-game bets exclude overtime, if played, unless stated otherwise.

    In-Play Game Bets EXCLUDE Overtime Unless Stated Otherwise
    To Win Match (2-Way)/To Qualify/To Lift Trophy/Method of Victory/Shootout Winner/Team Next Penalty In Shootout - Include overtime/shootout.

    To Win In OT - Includes overtime only and excludes shootout if played.

    In-Play Quarter Bets EXCLUDE Overtime
    The designated quarter must be completed for bets to stand, unless settlement of bets is already determined.

    In-Play Half Bets EXCLUDE Overtime
    The designated half must be completed for half bets to stand, unless settlement of bets is already determined.

    In-Play 10 Minute Bets EXCLUDE Overtime
    The designated 10 minute match duration must be completed for bets to have action, unless the specific market outcome is already determined.


  • Soccer

    General Rules

    1. All match markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout.

    2. All in Play bets will be settled based on the outcome at the end of the scheduled 90 minutes play (inclusive injury time awarded), unless otherwise stated in the individual rule for the bet type.

    3. For certain competitions or friendly matches which the scheduled play is 80 Minutes (2 x 40 minute), bets will be settled based on the scheduled time.

    4. Should there be any youth or friendly matches where play is set for 70 minutes (2 x 35 minute halves) or less, the company will announce before the start of the match. Otherwise all bets on these matches will be considered VOID.

    5. For matches listed specifically as Youth, for the purpose of reference, ''Youth'' is a generic term we use for Soccer matches played between teams where the players are aged below 23 years old.

    6. For those matches are suspended or postponed at any time during play, and fail to resume within 36 hours, all bets will be considered VOID, unless explicitly stated below or in the individual Bet Type rules.

    7. If the match is declared abandoned, all bets taken will be considered VOID, unless explicitly stated below or in the individual Bet Type rules. If a match is abandoned during the 1st half, all 1st half bets are considered VOID. If a match is abandoned during the 2nd half, all Full Time bets are considered VOID, unless otherwise stated in the individual bet type rules. All 1st half bets will still be VALID.

    8. Own goals are counted for settlement purpose, unless otherwise stated in the individual bet type rules.

    9. In the event of a change of venue (home team plays away or vice versa), all bets on the match will be VOID.

    10. We reserve the right to VOID all bets if we think other change of venues could affect the outcome of the event.

    11. The Operator reserves the right to refuse, reject or suspend without prior notification any End User who is suspected of cheating, hacking, attacking, manipulating or damaging the Operator's normal betting operations (including the Website). Any of the "abnormal bets" will be VOID without prior notification. The use of artificial intelligence or "bots" on the Website is strictly forbidden. The Operator will take measures to prevent and detect programmes that are used to enable artificial intelligence (non-human) to utilise the Website. Any attempted or actual use of artificial intelligence by the End User to cheat, hack, attack, manipulating or damage the Operator's betting operations will lead to termination of their account and/or voiding the bets, at the discretion of the Operator.


    Bet Type

    OUTRIGHT
    1. An outright bet involves the selection of a winner in a tournament, competition, league or event either from the onset or at any stage of the tournament, competition, league or event prior to the conclusion of the competition where the results are still undecided.

    2. If a competitor or a player withdraws or retires or is disqualified prior to the start of an Event, Race or Tournament, bets on that competitor or player will be refunded.

    3. Dead Heat (2 Winners) rules apply to outright betting markets.

    If there are two or more winners, Dead Heat rules will be applied and payout odds (less the stake) are divided by the number of winners and settled accordingly with the stake returned.
    Here's an example :
    UEFA CHAMPIONS LEAGUE - TOP GOALSCORER
    Cristiano Ronaldo 1.60
    Lionel Messi 1.70

    If a member placed a bet 100 at Cristiano Ronaldo odds 1.60 and there are two winners, the payout will be :
    Stake 100/2 (2 winners) x (Odds -1) = 30

    If a member placed a bet 100 at Lionel Messi odds 1.70 and there are two winners, the payout will be :
    Stake 100/2 (2 winners) x (Odds -1) = 35

    4. Outright betting is for the regular season only unless otherwise stated. The finishing position of teams at the end of the scheduled fixture of matches will determine placing. Play-offs or subsequent enquiries (and potential point deductions) by the respective leagues will not be counted towards the final result.

    1 X 2
    1. Bets can be made by either selecting a Home Win, a Draw or an Away Win.

    Explanation:
    1 = Home Win
    X = Draw
    2 = Away Win

    Full Time 1 X 2

    1. Predict who will win or whether the result between both teams within 90 minutes play. (inclusive injury time awarded).
    2. Bets will be settled at the end of normal time play, excluding extra time and penalties.

    Half Time 1 X 2
    1. All 1st half bets apply to the first half of play only. Bets are settled at the end of first half.


    ASIAN HANDICAP

    1. Predict who will win the match with the indicated handicap applied.
    2. A "Handicap" means that a team receives a virtual head start, effectively leading the match by differing goals before it actually begins.

    Full Time Handicap
    1. Predict who will win the match with the indicated handicap applied in 90 minutes play. (Includes any stoppage or injury time awarded)
    2. Bets are settled on the basis of 90 minutes play. (Includes any stoppage or injury time awarded)
    3. If the match is abandoned, suspended, cancelled before the end of 90minutes then all bets will be considered void.

    Half Time Handicap
    1. All 1st half bets apply to the first half of play only. Bets are settled on the score at the end of the scheduled "45 minutes". (Includes any stoppage or injury time awarded)
    2. If the match is abandoned, suspended, cancelled or aborted for whatsoever reason during the 2nd Half or additional periods, all the first half bets will be considered VALID.
    3. If the match is abandoned, suspended, cancelled for whatsoever reason during the 1st Half, all bets will be considered VOID.

    In Play Handicap
    1. All bets will be settled by factoring in the indicated handicap applied at the end of the bet type period.
    2. Settlement is based on the score line, from when the bet was placed to the end of the match / period - i.e. the final score minus the current score of the match. For 1st Half Handicap bets, this is the final score at the end of the 1st Half.


    OVER/UNDER

    1. Predict the total number of goals will be Over or Under the indicated goal line.
    2. If the total number of goals scored is more than the indicated line, the market is settled as 'Over'. If the total number of goals scored is less than the indicated line, the market is settled as 'Under'.

    Full Time Over/Under
    1. All bets apply to both halves of play. Bets are settled on the score at the end of the scheduled 90 minutes. (Includes any stoppage or injury time award)
    2. If the match is abandoned, suspended, cancelled for whatsoever reason, all bets will be considered VOID.

    Half Time Over/Under
    1. All 1st half bets apply to the first half of play only. Bets are settled on the score at the end of the scheduled 45 minutes. (Includes any stoppage or injury time awarded)
    2. If the match is abandoned, suspended, cancelled for whatsoever reason during the 2nd Half or additional periods, all the first half bets will be considered VALID.
    3. If the match is abandoned, suspended, cancelled for whatsoever reason during the 1st Half, all bets taken will be considered VOID.

    In Play Over/Under
    1. Bets are settled based on the aggregate sum total of points/goals etc achieved (resulting in an over or under of a prescribed target number set by the Operator) in a match or series of matches in which the bets were placed.


    ODD/EVEN

    Full Time Odd/Even
    1. Predict the number of goals scored in a specific match will be Odd or Even at the end of 90 minutes. (Includes any stoppage or injury time award)
    2. If the score finishes as 0-0 - 'Even' will be settled as the winning selection.
    3. If the match is abandoned, suspended, cancelled before the end of 90minutes then all bets will be considered VOID.

    Half Time Odd/Even
    1. Predict the total number of goals scored in a specific match will be Odd or Even at the first half.
    2. If the first half score finishes as 0-0 - 'Even' will be settled as the winning selection.
    3. If the match is abandoned, suspended, cancelled for whatsoever reason during the 2nd Half or additional periods, all the first half bets will be considered VALID.
    4. If the match is abandoned, suspended, cancelled for whatsoever reason during the 1st Half, all bets taken will be considered VOID.


    MIX PARLAY

    1. A mix parlay bet is a bet which combines multiple selections of different games or matches offered by the bookmaker for betting. A mix parlay bet which combines different selections within the same game or match are not allowed where the outcome of one affects the other.
    2. Company Offers a minimum of two selections and maximum ten selections in a parlay bet.
    3. If an event or game in a mix parlay bet is draw, cancelled, postponed or is not completed for any reason, the selected element of the bet will be calculated as “1” and the remaining selections will be considered VALID.

    For more details, please refer to the charts below.

    WIN
    Example 1:

    Selection HDP Odds Result Outcome
    Real Madrid -1.25 1.90 Win 2-0 Winning selection
    Barcelona -1 1.85 Win 2-0 Winning selection
    Atletico Madrid -0.75 2.10 Win 3-0 Winning selection

    Total Stake $100

    The calculation on the parlay of the following three selections:
    1.90 x 1.85 x 2.10 = 7.3815
    $100 x 7.3815 = $738.15, less Stake of $100 = Total Winning of $638.15
    In the event that any part of the parlay bet is voided or is a push (as in the example below), the parlay bet will still stand and any winning selections will be carried forward to the remaining selections, as in the case of the following Treble:

    DRAW
    Example 2:
    Selection HDP Odds Result Outcome
    Real Madrid -1.25 1.90 Win 2-0 Winning selection
    Barcelona -1 1.85 Win 1-0 Push
    Atletico Madrid -0.75 2.10 Win 3-0 Winning selection

    Total Stake $100

    The calculation on the parlay of the following three selections:
    1.90 x 1 x 2.10 = 3.99
    $100 x 3.99 = $399, less stake of $100 = Total Winning of $299

    Half Win
    Example 3: A selection is settled as a half win:
    Selection HDP Odds Result Outcome
    Real Madrid -1.25 1.90 Win 2-0 Winning selection
    Barcelona -1 1.85 Win 2-0 Winning selection
    Atletico Madrid -0.75 2.10 Win 1-0 Half Win

    Total Stake $100

    The calculation on the parlay of the following three selections:
    1.90 x 1.85 x (1.10/2 +1) = 5.448
    $100 x 5.448 = $544.8, less stake of $100 = Total Winning of 444.8

    Half Lose
    Example 4: A selection is settled as a half lose:
    Selection HDP Odds Result Outcome
    Real Madrid -1.25 1.90 Win 1-0 Half Lose
    Barcelona -1 1.85 Win 1-0 Winning selection
    Atletico Madrid -0.75 2.10 Win 2-0 Winning selection


    Total Stake $100

    The calculation on the parlay of the following three selections:
    0.5 x 1.85 x 2.10 = 1.9425
    $100 x 1.9425 = $194.25, less stake of $100 = Total Winning $94.25

    System of Mix Parlay

    Trixie

    A Trixie consists of 4 bets involving 3 selections in different events. The bet includes:

    * 3 double bets
    * 1 treble bet
    A minimum of 2 successful selections will guarantee a return.

    Yankee

    A Yankee consists of 11 bets involving 4 selections in different events. The bet includes:

    * 6 double bets
    * 4 treble bets
    * 1 fourfold accumulator bet
    A minimum of 2 successful selections will guarantee a return.

    Canadian

    A Canadian (also known as a Super Yankee) consists of 26 bets involving 5 selections in different events. The bet includes:

    * 10 double bets
    * 10 treble bets
    * 5 fourfold accumulator bets
    * 1 fivefold accumulator bet
    A minimum of 2 successful selections will guarantee a return.

    Heinz

    A Heinz consists of 57 bets involving 6 selections in different events. The bet includes:

    * 15 double bets
    * 20 treble bets
    * 15 fourfold accumulator bets
    * 6 fivefold accumulator bets
    * 1 sixfold accumulator bet
    A minimum of 2 successful selections will guarantee a return.

    Super Heinz

    A Super Heinz consists of 120 bets involving 7 selections in different events. The bet includes:

    * 21 double bets
    * 35 treble bets
    * 35 fourfold accumulator bets
    * 21 fivefold accumulator bets
    * 7 sixfold accumulator bets
    * 1 sevenfold accumulator bet
    A minimum of 2 successful selections will guarantee a return.

    Goliath

    A Goliath consists of 247 bets involving 8 selections in different events. The bet includes:

    * 28 double bets
    * 56 treble bets
    * 70 fourfold accumulator bets
    * 56 fivefold accumulator bets
    * 28 sixfold accumulator bets
    * 8 sevenfold accumulator bets
    * 1 eightfold accumulator bet
    A minimum of 2 successful selections will guarantee a return.

    TOTAL GOALS

    1. Predict the total number of goals scored between the two teams for the relevant period in the specific match.

    Full Time Total Goals
    1. Predict the full time total number of goals scored between the two teams.
    2. Bets are settled according to the final score after the full 90 minutes play. (Includes any stoppage or injury time awarded)

    Half Time Total Goals
    1. Predict the half time total number of goals scored between the two teams.
    2. If the match is abandoned, suspended, cancelled for whatsoever reason during the 1st Half, all bets taken will be considered VOID.


    HALF TIME/FULL TIME

    1. Predict the Half Time and Full Time result in the specific match.

    H = Home      A = Away      D = Draw

    For Example Half time result 1-0 and Full Time result 1-2, “HA” will be settled as the winning selection.

    2. If the match is abandoned, suspended, cancelled for whatsoever reason, all bets taken will be considered VOID.

    3. If the Match finishes as “0-0”, “DD” will be settled as the winning selection.


    FIRST GOAL/LAST GOAL

    1. Predict the team to score the First / Last goal in a designated match within the official 90 minutes play (inclusive injury time awarded).

    . *HF = Home First Goal     *AF = Away First Goal
    *HL = Home Last Goal     *AL = Away Last Goal
    *NG = No Goal

    2. Own goals count to the side credited with the goal. For Example Team A vs Team B, Team B scores an own goal to make the score 1-0, the first goal will be awarded to Team A.
    3. If the match is finished as 0-0, “No Goal” will be settled as the winning selection.
    4. If a match is abandoned without any goal, all bets will be refunded.


    CORRECT SCORE

    1. Predict the full time Correct Score for the specific match. (Own goals counted)

    Full Time Correct Score
    1. Predict the Correct Score at the end of events.
    2. To win Correct Score 5 UP, your chosen team (Home or Away) must win by a goal difference of 5 or more at the end of event.
    Example: (5-0, 6-1, 7-2)
    3. If the match is abandoned, suspended, cancelled before the end of 90minutes then all bets will be considered VOID.

    Half Time Correct Score
    1. Predict the Correct Score at the end of first half.
    2. To win Correct Score 4 UP, your chosen team (Home or Away) must win by a goal difference of 4 or more at the end of first half.
    Example: (4-0, 5-1, 6-2)
    3. If the match is abandoned, suspended, cancelled for whatsoever reason during the 2nd Half or additional periods, all the first half bets will be considered VALID.
    4. If the match is abandoned, suspended, cancelled for whatsoever reason during the 1st Half, all bets taken will be considered VOID.


    CLEAN SHEET

    1. Predict that a specific team will not concede any goals during a stated match. Market is based on 90 minutes play. (inclusive injury time awarded)
    2. The chosen team does not need to win the game for bet to be successful, i.e. 0-0, will be settled as a winning bet.
    3. If the match is abandoned, suspended, cancelled for whatsoever reason, all bets will be considered VOID.


    TO WIN NIL

    1. Predict whether your selection can win the match without conceding a goal after the full 90 minutes play. (inclusive injury time awarded)
    2. The term 'Clean Sheet' refers to a team who did not concede any goals in the specific match.
    3. If the match is abandoned, suspended, cancelled for whatsoever reason, all bets will be considered VOID.


    BOTH TEAMS TO SCORE

    1. Predict yes or no if both teams will score in the match after the full 90 minutes play. (inclusive injury time awarded)
    2. If the match is abandoned, suspended, cancelled for whatsoever reason, all bets will be considered VOID.


    WINNING MARGIN

    1. Predict the number of goals that separate the winning team from the losing team at the end of a specific match.
    2. Bets are settled on the basis of 90 minutes play. (inclusive injury time awarded)


    DOUBLE CHANCE

    1. Bet on 2 of 3 possible outcomes from 3 options available, Home win and Draw (1&X), Away Win and Draw (2&X) or Home win and Away win (1&2).
    2. If a match is played at a neutral ground, the bets will be settled according to the match venue (Home/Away Team) displayed on our website.


    3 WAY HANDICAP

    1. Predict who will win the match based on the assigned handicap, while also including the draw as a potential 3rd outcome.
    2. Settlements will be based on the team selected to include a draw and them subsequently obtaining a favourable result from the match.
    3. Draw display handicap will always be Home Handicap.


    TEAM GOALS

    1. Total team goals is decided by the total number of goal scored by a team in a match.
    2. Predict the total goal of a selected team at the end of 90 minutes (inclusive injury time awarded) play.
    3. If the match is abandoned, suspended, cancelled for whatsoever reason, all bets will be considered VOID.


    Soccer Insurance Explanation & Play Rules

    1. [Soccer Insurance] is an advance settlement function that provides advance billing in the betting ticket. With the [insurance] advance settlement on your bet tickets (or part of the bet tickets) each and every single period of time the [insurance sale] [price] will allows you to decides whether are you willing to sell the original ticket profit or loss, without the need to wait for the event's end result.
    ** Each ticket only provides three times [insurance sale] function **
    2. You will be alerted by a Notification of Successful / Failure when every time you submitted your [Insurance Sale]. There is NO Guaranteed of your [Insurance Sale] Accept / Reject if there is a risk attack in the match, or changes happened in the selling [price].
    3. You will be alerted with a message "successful" once your [Insurance Sale] request is aprroved. The sold tickets (or part of your sold tickets) will instantly being processed and the amount which equavelant to the [Insurance] shown on the [Price] button payout will be reverted to your account accordingly. Any interruption or cancellation in any matches will not affect the amount reverted. Affection only applies to your unsold tickets.
    4. The New [Insurance Sale] price will appeared once your previous sale request being rejected or unsuccessful.
    5. any [Insurance Sale] which appeared in Ball Betting may take longer time to processed.
    6. Star Casino reserves the rights to Cancel or Terminate any Sale if there is any Human-caused or Technical errors occurred.
    7. Star Casino reserves the rights to Cease or Terminate (Insurance Sale) function if there is any necessarity.


    CORNERS

    1. Corners awarded but untaken do not count.
    2. Retaken corners are counted as one.
    3. If the match is abandoned, suspended, cancelled for whatsoever reason during first half, all bets will be considered VOID.
    4. If the match is abandoned, suspended, cancelled for whatsoever reason during 2nd half, all the first half bets will be considered VALID.

    Corners: Full Time Handicap
    1. Predict which team will have taken the most corners with the indicated handicap applied through the full 90 minutes of play, including injury time.
    2. Corners Handicap is similar to Match Handicap - all bets will be settled by factoring in the indicated handicap applied at the end of the bet type period.


    Corners: Half Time Handicap
    1. Predict which team will have taken the most corners with the indicated handicap applied through 45 minutes.

    Corners: Over/Under
    1. Predict whether the total number of corners taken will be Over or Under the indicated corner line after 90 minutes play, including injury time.
    2. Corners Over/Under is similar to Match Over/Under - if the total number of corners taken is more than the indicated line, the market is settled as 'Over'. If the total number of corners taken is less than the indicated line, the market is settled as 'Under'.


    Corners: Half Time Over/Under
    1. Predict whether the total number of corners taken will be Over or Under the indicated corner line after 45 minutes play, including injury time.


    First Corner/Last Corner
    1. Predict the team to receive the first corner in a designated match with the regular time of play.
    2. Predict the team to receive the last corner in a designated match within regular time of play.
    3. If the match is abandoned after the first corner is taken, all bets on First Corner will be considered VALID.
    4. If the match is abandoned, suspended, cancelled for whatsoever reason, all bets on Last Corner will be considered VOID.
    5. If no corner is taken by both teams within the bet type period, all bets on First Corner/Last Corner will be considered VOID.


    Next Corner
    1. Predict which team will be recorded as taking a specific corner yet to happen.
    2. Retaken corners will only count once.
    3. If the match is abandoned or finished before 'X Corner' is taken, then any bet on that corner will be considered VOID. All corners recorded prior to abandonment will be considered VALID.


    Second Half First Corner
    1. Predict which team to receive the first corner on the second half.
    2. If the match is abandoned after the second half first corner is taken, all bets will be considered VALID.
    3. If the match is abandoned before the second half first corner is taken, all bets will be considered VOID.
    4. If no corner is taken by both teams on the second half, all bet will be considered VOID.


    PERIOD BETTING

    10 Minutes Events
    1. Predict which team will win a 10 minute period of play with the indicated handicap and Over/Under applied.
    2. At the beginning of each 10 minute period, both teams start the period as if it was a 0-0 score line, irrelevant of the current score to that point.
    3. All bets will be settled by factoring in the handicap at the end of the stated period.
    4. If a match is abandoned, all current 10 minute period bets and future 10 minute period bets will be considered void.
    Any 10 minute period bets, where the stated period is completed, will be considered VALID.

    10 minutes 1st period 00:00 – 10:00
    10 minutes 2nd period 10:01 – 20:00
    10 minutes 3rd period 20:01 – 30:00
    10 minutes 4th period 30:01 – 40:00
    10 minutes 5th period 50:01 – 60:00
    10 minutes 6th period 60:01 – 70:00
    10 minutes 7th period 70:01 – 80:00
    10 minutes 8th period 80:01 – 90:00

    15 Minutes Events
    1. Predict which team will win a 15 minute period of play with the indicated handicap & Over/Under applied.
    2. At the beginning of each 15 minute period, both teams start the period as if it was a 0-0 score line, irrelevant of the current score to that point.
    3. All bets will be settled by factoring in the handicap at the end of the stated period.
    4. If a match is abandoned, all current 15 minute period bets and future 15 minute period bets will be considered void.
    Any 15 minute period bets, where the stated period is completed, will be considered VALID.

    15 minutes 1st period 00:00 – 14:59
    15 minutes 2nd period 15:00 – 29:59
    15 minutes 3rd period 30:00 – 45:00
    15 minutes 4th period 45:00 – 59:59
    15 minutes 5th period 60:00 – 74:59
    15 minutes 6th period 75:00 – 90:00


    SINGLE TEAM OVER/UNDER

    1. Predict the total number of goals scored by the specific team, will be over or under the indicated goal line for the relevant period in the specific match.
    2. If the total number of goals scored is more than the indicated line, the market is settled as 'Over'. If the total number of goals scored is less than the indicated line, the market is settled as 'Under'.
    3. All bets will be considered VOID if the match is abandoned during 1st half.
    4. If the match is abandoned during 2nd half, all bets on first half will be considered VALID.


    BOOKINGS

    1. Total Bookings result is decided by the number of bookings accumulated by either the Home team or the Away team.
    2. For settlement purposes, cards issued to non-players (e.g. managers or substitutes who play no subsequent part in the match) do not count.
    3. A yellow card constitutes 1 point and a red card constitutes 2 points. If a player is issued with 2 yellow cards, the total bookings points received by the same player will be counted as 1 point for the yellow card and 2 points for the red card - giving a total of 3 points (a maximum of 3 points can be accumulated by an individual player per match).
    4. The maximum points count per player is 3 points; 1 point for 1st yellow card and 2 points for red card, the 2nd yellow card will not be counted.

    Booking: Full Time Handicap
    1. Predict which team will receive the most bookings with the indicated handicap applied through the full 90 minutes (inclusive injury time awarded).
    2. If the match is abandoned within the regular time of play, all bets on Total Bookings will be refunded.

    Booking: Half Time Handicap
    1. Predict which team will receive the most bookings with the indicated handicap applied on the first half.
    2. If the match is abandoned on the first half, all bets will be VOID.
    3. If the match is abandoned on the second half, all 1st half bets will be considered VALID.

    Booking: Full Time Over/Under
    1. Predict the total number of Bookings will be 'Over' or 'Under' the indicated line at the end of 90 minutes (inclusive injury time awarded) play.
    2. If the match is abandoned within the regular time of play, all bets on will be considered VOID.

    Booking: Half Time Over/Under
    1. Predict the total number of Bookings will be 'Over' or 'Under' the indicated line on the first half.
    2. If the match is abandoned on the first half, all 1st half bets on will be VOID.
    3. If the match is abandoned on the second half, all 1st half bets will be considered VALID.

    First Booking/Last Booking
    1. Predict the team to receive the first booking in a designated match with the regular time of play.
    2. Predict the team to receive the last booking in a designated match with the regular time of play.
    3. If the match is abandoned after the first booking is issued, all bets on First booking will be considered VALID.
    4. If the match is abandoned, suspended, cancelled for whatsoever reason, all bets on Last Booking will be considered VOID.
    5. If no booking is issued to the either teams within the bet type period, all bets on First Booking/Last Booking will be considered VOID.

    Second Half First Booking
    1. Predict which team to receive the first booking on the second half.
    2. If the match is abandoned after the second half first booking is issued, all bets will be considered VALID.
    3. If the match is abandoned before the second half first booking is issued, all bets will be considered VOID.
    4. If no booking is issued to the either teams on the second half, all bet will be considered VOID.


    GOAL KICK

    1. For settlement purposes, a Goal Kick does not count until it has been actually taken (as opposed to when it is awarded).
    2. Retaken Goal Kick count as one.
    3. A Goal Kick is awarded to the defending team if the ball completely crosses the end line, as a result of contact with an opposing player. A kick by a goalkeeper after making a save does not count.

    First Goal Kick/Last Goal Kick
    1. Predict which team will take the first / last goal kick in a designated match within the full 90 minutes (inclusive injury time awarded) of play.
    2. If the match is abandoned after the First Goal Kick is taken, all bets on First Goal Kick will be considered VALID.
    3. If the match is abandoned, suspended, cancelled for whatsoever reason, all bets on Last Goal Kick will be considered VOID.
    4. If no Goal Kick is taken by both teams within 90 minutes (inclusive injury time awarded) of play, all bets on First Goal Kick/Last Goal Kick will be considered VOID.

    Second Half First Goal Kick
    1. Predict the second half first goal kick will be taken by home team or away team.
    2. If the match is abandoned after the second half first goal kick is taken, all bets will be considered VALID.
    3. If the match is abandoned before the second half first goal kick is taken, all bets will be considered VOID.
    4. If no Goal Kick is taken by the both teams on the second half, all bet will be considered VOID.


    THROW INS

    1. For settlement purposes, a Throw-in does not count until it has been actually taken.
    2. Retaken Throw in count as one.
    3. A throw-in is awarded to a team if the ball completely crosses the side touch line, as a result of contact with an opposing player.

    First Throw In/Last Throw In
    1. Predict which team will take the first throw in/last throw in in a designated match within the full 90 minutes (inclusive injury time awarded) of play
    2. If the match is abandoned after the First throw in is taken, all bets on First throw in will be considered VALID.
    3. If the match is abandoned, suspended, cancelled for whatsoever reason, all bets on Last throw in will be considered VOID.
    4. If no throw in is taken by both teams within 90 minutes (inclusive injury time awarded) of play, all bets on First throw in/Last throw in will be considered VOID.

    Second Half First Throw In
    1. Predict the second half first throw in will be taken by home team or away team.
    2. If the match is abandoned after the second half first throw in is taken, all bets will be considered VALID.
    3. If the match is abandoned before the second half first throw in is taken, all bets will be considered VOID.
    4. If no throw in is taken by the both teams on the second half, all bet will be considered VOID.


    FREE KICKS

    1. For settlement purposes, a Free Kick does not count until it has been actually taken.
    2. A free kick refers to direct free kicks and indirect free kicks. This excludes penalty kicks, goal kicks or drop balls that may be awarded.
    3. Retaken free kick count as one.

    First Free Kick/Last Free Kick
    1. Predict which team will take the first free kick/last free kick in a designated match within the full 90 minutes (inclusive injury time awarded) of play
    2. If the match is abandoned after the First free kick is taken, all bets on First free kick will be considered VALID.
    3. If the match is abandoned, suspended, cancelled for whatsoever reason, all bets on Last free kick will be considered VOID.
    4. If no free kick is taken by both teams within 90 minutes (inclusive injury time awarded) of play, all bets on First free kick/Last free kick will be considered VOID.

    Second Half First Free Kick
    1. Predict the second half first free kick will be taken by home team or away team.
    2. If the match is abandoned after the second half first free kick is taken, all bets will be considered VALID.
    3. If the match is abandoned before the second half first free kick is taken, all bets will be considered VOID.
    4. If no free kick is taken by the both teams on the second half, all bet will be considered VOID.


    OFFSIDES

    1. All bets are settled based on the official results made available from the Football authority responsible for organising the match.

    First Offside/Last Offside
    1. Predict which team will be caught the first offside/last offside in a designated match within the full 90 minutes (inclusive injury time awarded) of play.
    2. If the match is abandoned after the First offside, all bets on First offside will be considered VALID.
    3. If the match is abandoned, suspended, cancelled for whatsoever reason, all bets on Last offside will be considered VOID.
    4. If there are no offside's by either team within the official 90 minutes (inclusive injury time awarded) of play, all bets placed on the First / Last Offside markets will be considered VOID.

    Second Half First Offside
    1. Predict which team will be caught first offside on the second half.
    2. If the match is abandoned after the second half first offside, all bets will be considered VALID.
    3. If the match is abandoned before the second half first offside, all bets will be considered VOID.
    4. If there are no offside's by either team on the second half, all bet will be considered VOID.


    Substitutions

    1. A substitution involves changing one player for another player during the match.
    2. All bets are settled based on the official results made available from the Football authority responsible for organizing the match.
    3. A substitution involves changing one player for another player during the match.

    Substitutions: Full Time Handicap
    1. Predict which team will make the most Substitutions with the indicated handicap applied through the full 90 minutes (inclusive injury time awarded) of play.
    2. Substitutions Handicap is similar to Match Handicap - all bets will be settled by factoring in the indicated handicap applied at the end of the bet type period.

    Substitutions: Half Time Handicap
    1. Predict which team will make the most Substitutions with the indicated handicap applied through 45 minutes of first half play.
    2. If a match is abandoned in the second half, all first half bets relating to this market will be considered VALID.

    Substitutions: Over/Under
    1. Predict whether the total number of Substitutions made by both teams will be Over or Under the indicated line after 90 minutes (inclusive injury time awarded) play.
    2. Substitutions Over/Under is similar to Match Over/Under - if the total number of substitutions made is more than the indicated line, the market is settled as 'Over'. If the total number of substitutions made is less than the indicated line, the market is settled as 'Under'.

    Substitutions: Half Time Over/Under
    1. Predict whether the total number of Substitutions made by both teams will be Over or Under the indicated line after 45 minutes.
    2. If a match is abandoned in the second half, all first half bets relating to this market will be considered VALID.

    First Substitution/Last Substitution
    1. Predict whether the Home or Away team will make the First/Last Substitution in a designated match within the full 90 minutes (inclusive injury time awarded) of play.
    2. If two or more players are substituted at the same time then the player whose number is shown first by the fourth official is deemed the winner.
    3. If the match is abandoned after the First Substitution is made, all bets on First Substitution will be considered VALID.
    4. If the match is abandoned before the first Substitution is made, all bets will be considered VOID.
    5. If there is no substitution made by either team within the official 90 minutes (inclusive injury time awarded) of play, all bets placed on the First / Last Substitution markets will be considered VOID.

    Second Half First Substitution
    1. Predict which team will make the first substitution on the second half.
    2. If the match is abandoned after the second half first substitution is made, all bets will be considered VALID.
    3. If the match is abandoned before the second half first substitution is made, all bets will be considered VOID.
    4. If there is no substitution made by either team on the second half, all bet will be considered VOID.

    PENALTY

    1. Predict whether a penalty is awarded, irrelevant of the outcome, within the full 90 minutes (inclusive injury time awarded) of play.

    Penalty Shootout: Handicap
    1. Predict who will win the penalty shootout with the indicated handicap applied.
    2. Sudden death is included for Handicap betting in a penalty shoot-out market.
    3. All bets will be considered VOID if the match does not go to penalty shootout session.
    4. Penalty scored during the regular time play or the extra time will not be included for settlement purposes.

    Penalty Shootout: Over/Under
    1. Predict whether the total number of penalties scored in the shootout will be Over or Under the indicated goal line.
    2. Penalty Over/Under result does not include sudden death and is based on 5 penalty kicks per team.
    3. All bets will be considered VOID if the match does not go to penalty shootout session.
    4. Penalty scored during the regular time play or the extra time will not be included for settlement purposes.

    Penalty Shootout: Goal/No Goal
    1. Predict whether the specified team will score the specified penalty within the Penalty Shootout.
    2. Settlement will be based on the result of any penalty being declared a Goal or No Goal.


    ADVANCE TO NEXT ROUND

    1. Predict which team will qualify and progress to the next round of stated competition.


    KICK OFF

    1. Predict which team to kick off.
    2. If the match is abandoned after kicked off, all bets will be considered VALID.


  • Table Tennis

    Gaming Rules-Sports-Table Tennis

    Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

    In the event of any of the named players in a match changing before the match starts then all bets are void. In the event of a match starting but not being completed, all bets will be void, unless the specific market outcome is already determined, or unless there is no conceivable way the game and/or match could be played to its natural conclusion without unconditionally determining the result of a specific market.

    For example, a game is abandoned at 9-7: bets on Over/Under 16.5 Game - Total Points are settled as winners/losers respectively, since any natural conclusion to the game would have yielded at least 18 points.

    In-Play Game Markets (Current and Next) - The specified game must be completed for bets to stand, unless the specific market outcome is already determined. In-Play Race to Markets - Bets are settled based on the first player to reach the nominated number of points in the relevant game. In the event of neither player reaching the number of points required (because of abandonment) then bets on that market will be void. If the relevant game is not played then all race markets for that game will be void.

    In-Play Point Betting - Bets are offered for a player to win the nominated point. In the event of the point not being played, due to the game or match ending, all bets on that point will be void.

    Total Point Betting markets are based on the statutory number of games being played. In the event of the statutory number of games being changed or differing from those offered for betting purposes then all bets are void.

    In-Play Handicap Betting - Markets are based on the statutory number of games being played. In the event of the statutory number of games being changed or differing from those offered for betting purposes then all bets are void.


  • Tennis

    Gaming Rules-Sports-Tennis

    In the event of any of the following circumstances all bets will stand:

    A change of schedule and/or day of match
    A change of venue
    A change from indoor court to outdoor court or vice versa
    A change of surface (either before or during a match)

    Outright Betting/Without Favourite Betting/Quarter Betting/Half Betting
    Non-runner no-bet. Markets may be subject to a Rule 4 (Deductions).

    Winning Quarter/Winning Half
    Name the tournament quarter the winner will come from (1st/2nd/3rd/4th). Name the tournament half the winner will come from (Top/Bottom). The specified tournament must be completed in full for bets to stand.

    Name The Finalists/Final Forecast/Reach The Final
    Non-runner no-bet. The specified tournament must be completed in full for bets to stand.

    Match Betting Including In-Play
    In the event of a match starting but not being completed then all bets will be void unless after the start of the match a player is disqualified in which case the player/team progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.

    Tournament Match Betting
    Both players in a specified match-up must play 1 point in the tournament for bets to stand. If players progress to the same round of the tournament bets will be void.

    Set Betting
    Bets are void if the statutory number of sets are not completed, or are changed.

    Race to 3 Games (Pre-Game)
    Either player must win 3 games for bets to stand.

    First Set Winner
    In the event of the first set not being completed bets will be void.

    Tie-Break in First Set
    In the event of the first set not being completed bets will be void, unless the score has reached 6-6 in which case the market will be settled as Yes.

    Tie-Break in Match
    In the event of the match starting but not being completed all bets are void unless a tie-break has already occurred, or it is impossible for a tie-break to occur e.g. during the final set of a Wimbledon Match

    Double Result
    Prices may be offered on a named player to Win or Lose the 1st set and then go on to Win or Lose the match. In the event of match starting but not being completed all bets are void.

    Total Sets
    Both 2 way and 3 way markets may be offered. 3 way has 'exactly' as an option. Bets are void if the statutory number of sets are not completed, or are changed.

    Most Aces
    In the event of a disqualification or retirement all bets will be void, unless settlement of the bet has already been determined. Bets settled from official tournament statistics.

    1st Service Game
    2 way market offered for a named player to hold or break on the 1st Service Game of the match. The 1st Service Game must be completed in full for bets to stand.

    1st Break Of Serve
    Name the first player to break serve in the match. If there is no break of serve in the match, bets will be settled as a push.

    Number of Sets Including In-Play
    In the event of a disqualification or retirement all bets will be void unless the final set has begun or the settlement of the bet has already been determined.

    Markets Based on Total Games/Handicap Games Including In-Play
    These general rules apply to Games in Individual Sets, Games in Match, Player Games, and Handicap Betting (based on games won). In the event of forfeited points/games, these will count for final settlement.

    For the purposes of all such markets a tie-break or Match tie-break is counted as one game.

    In the event of retirement, disqualification or change of surface mid-match, bets will be void unless there is no conceivable way the set and/or match could be played to its natural conclusion without unconditionally determining the result of that market.

    E.g. (1) A set is abandoned at 4-4: bets on Over/Under 9.5 games or fewer in the set are settled as winners/losers respectively, since any natural conclusion to the set would have at least 10 games; bets on Over/Under 10.5 games or more are void.

    E.g. (2) A best-of-3 sets match is abandoned at 6-4 2-6: bets on Over/Under 23.5 games or fewer in match will be settled as winners/losers respectively, since any natural conclusion to the match would have at least 24 games; bets on Over/Under 24.5 games or more are void.

    E.g. (3) A best-of-3 sets match is abandoned at 6-4 4-6 5-5: bets on either player with a handicap of +2.5 or more will be settled as winners, bets on either player with a handicap of -2.5 or less will be settled as losers, and bets on the tie with a handicap of +/- 3 or more will be settled as losers. All bets on handicaps ranging from -2 to +2 will be void.

    The Handicap, Total Games In Match and Player Games markets are based on a statutory number of sets (see related Set Betting). In the event of the statutory number of sets being changed or differing from those offered for betting purposes then all bets are void.

    At the end of the match all of the games each individual player wins are totalled and the handicap applied to determine the handicap winner.

    Nationality of Winner
    Nationality as displayed by the sport's governing body. Bets stand irrespective of withdrawals.

    Fastest Serve Tournament
    Player must serve 1 ball for bets to stand. Bets will be settled on official tournament results.

    Number of Aces/Double Faults
    In the event of a disqualification or retirement all bets will be void, unless settlement of the bet has already been determined. Bets settled from official tournament statistics.

    How Many Sets Will Player Drop During Tournament
    In the event of the player retiring from the match/not starting a match (forfeit) it will count as a loss of 2 sets for best-of-3 matches and 3 sets for best-of-5 matches.

    Stage of Elimination
    Player must play 1 point in the tournament for bets to stand.

    Winning Seed
    Predict whether the winner will be seeded odd or even. If an unseeded player wins the tournament then all bets will be void.

    Match Tie Breaks
    In some competitions, matches that reach one set all are decided by a Match tie-break.

    If a match is decided by a Match tie-break then the Match tie-break will be considered to be the 3rd set. Set Betting will be settled as 2-1 to the winner of the Match tie-break.

    Any bets taken in error for the Correct Score or Number of Games in the 3rd set will be void.

    In-Play Game Markets (Current and Next)
    The player who serving in the relevant game is denoted by (Svr).

    If the wrong player is indicated as (Svr), then any bets taken on Current or Next Game, Current or Next Game Score, Current or Next Game to Deuce, Point Betting or Next Game First Point will be void, regardless of the result.

    In the event of the next scheduled game being a tie-break or Match tie-break all bets on that game will be void, with the exception of Next Game First Point.

    Game to Deuce will be settled as Yes if the score reaches 40-40 at any stage.

    If any game includes the awarding of a penalty point(s) by the umpire, all bets on that game will stand. If the umpire awards a penalty game, or in the event of a game not being completed through player injury, all bets on that game will be void, with the exception of Game to Deuce if settlement has already been determined. In the event of forfeited points/games, these will count for final settlement.

    In-Play Race Markets
    Bets are settled based on the first player to reach the nominated number of games in the relevant set. In the event of neither player reaching the number of games required (because of abandonment) then bets on that market will be void. In the event of forfeited points/games, these will count for final settlement.

    If the relevant set is not played then all race markets for that set will be void.

    In-Play Set Betting
    Match must be completed for bets to stand. In the event of a disqualification or retirement all bets will be void.

    In-Play Set Winner (Current and Next)
    In the event of a set starting but not being completed then all bets will be void unless settlement of bets is already determined.

    In-Play Set Score (Current and Next)
    If no next set played then bets on that set will be void. The nominated set must be completed for bets to stand. In the event of forfeited points/games, these will count for final settlement.

    In some competitions matches that reach one set are decided by a Match tie-break.

    If a match is decided by a Match tie-break then the Match tie-break will be considered to be the 3rd set. Set Betting will be settled as 2-1 to the winner of the Match tie-break, and 3rd set winner will also be settled accordingly. Any bets taken on Next Game Winner or Next Game Score will be void if the next game turns out to be a Match tie-break, though any bets on Next Game First Point will stand. Any bets taken in error for the Correct Score or Number of Games in the 3rd set will be void.

    In-Play Total Games in Next Set
    If no next set played then bets on that set will be void. See also the general rules on Total Games markets. In the event of forfeited points/games, these will count for final settlement.

    In-Play Point Betting
    Bets are offered for a player to win the nominated point. In the event of the point not being played, due to the game or match ending, all bets on that point will be void. In the event of forfeited points, these will count for final settlement.

    If the nominated point is awarded as a penalty point, all bets on that point will be void.

    Bets stand regardless of whether or not a point takes place in a tie-break.

    In-Play Tie-Break Markets (Including Match Tie-Breaks)
    If a tie-break is not played in the nominated set, all bets on these markets are void. All bets stand irrespective of whether or not the tie-break includes the awarding of a penalty point.

    If the umpire awards the tie-break as a penalty game prior to the game starting, all bets on the tie-break will be void.

    If the tie-break is awarded as a penalty game whilst in progress, bets on tie-break winner will stand, but bets on tie-break score will be void (unless the only way the tie-break could be won was Any Other.) Bets on tie-break total points will only be settled if the tie-break has already exceeded the relevant line or would have to exceed the line in order to reach a natural conclusion.

    In the event of the tie-break not being completed through disqualification or retirement, all bets on the tie-break will be void, with the exception of tie-break total points as detailed above.

    If the official outcome of a tie-break is unspecified (e.g. either awarded as a penalty game or via disqualification) then all bets on the tie-break will be void, with the exception of tie-break total points as detailed above.

    In-Play - Player to be Broken During Match
    In the event of disqualification or retirement, bets will be void if the player has not yet been broken (unless there is no conceivable opportunity for them to serve again - in which case bets will be settled on the player having not been broken).

    In-Play - Incorrect Server
    If the wrong player is indicated as (Svr), then any bets taken on Current or Next Game, Current or Next Game Score, Point Betting or Next Game First Point will be void, regardless of the result.


  • Volleyball

    Gaming Rules-Sports-Volleyball

    Pre-Match
    In the event of a match starting but not being completed then all bets will be void, unless the specific market outcome is already determined.

    In the event of referee enforced point deductions, official results will be used for settlement purposes, on all markets.

    If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void.

    For competitions where two legged ties have a Golden Set to decide which team progresses (in the event of the tie being tied in matches won), then for settlement purposes the Golden Set does not count.

    An unplayed or postponed match will be treated as a non-runner for settling purposes unless it is played within 48 hours of the original start time.

    In-Play
    The following markets will be void if the match is not completed:

    To Win Match/Set Betting/Total Match Points/Team Total Match Points/Handicap Set Betting

    For individual set markets, in the event of the set not being completed bets will be void, unless the specific market outcome is already determined.

    For In-Play Point Betting, bets are offered for a team to win the nominated point. In the event of the point not being played, due to the game or set ending, all bets on that point will be void.

    In the event of referee enforced point deductions, official results will be used for settlement purposes, with the exception of Race to Markets and Point Betting that have already been determined.

    For competitions where two legged ties have a Golden Set to decide which team progresses (in the event of the tie being tied in matches won), then for settlement purposes the Golden Set does not count, with the exception of the following markets:-

    Tie Winner (Golden Set only counts if played)/Golden Set Total/Golden Set Handicap/ Golden Set Odd/Even/Golden Set Extra Points/Golden Set Race To 5-10/ Golden Set Lead After 10-20/Golden Set Winning Margin/Golden Set Correct Score

Casino


  • Baccarat

    Game Rules-Baccarat


    Introduction:
    Baccarat is one of the most popular games in Asian, Europe and Latin America. It’s easy to play, fun and exciting game!

    How to win:
    In Baccarat, two hands are dealt by the house dealer, the "Banker" hand and the "Player" hand. The hand with a total point of 9 or closest to 9 wins the game

    Apparatus & Betting Guide:

    1. Click the chip and place on either side (player, banker or tie).
    2. Each hand receives 2 cards. All face cards and 10s have no value. Cards less than 10 are counted at face value. Only single digit values are valid.
    3. The hand is called a "natural" if the first two cards total 9. It wins automatically and no additional cards will be drawn.
    4. If either hand’s total is between 0 – 7, the hand draws a third card.
    5. Neither hand can have more than three cards in each game.

    How to play:
    Baccarat is dealt from 8-decks shoe (each deck contains 52 cards) shuffled together, with total 416 cards.

    The card dealer gives two cards each; first to the player and then the banker. If both sides are dealt a tie after receiving two cards, the third card is drawn according to the Baccarat rules. Either hand can only draw one card. The hand closest to 9 wins the game. If both hands have equal value, in which case it’s a tie.

    Game Rules:
    1. Valuation of hands

    CARD VALUE
    2 to 9 Worth face value
    Ace 1
    K/Q/J/10 0

    * Either the Player or the Banker has a natural 8 or 9. It is an automatic win for the hand with the natural.
    *After 2 cards are dealt. If the hand requires drawing a third card, the third card will be dealt according to the drawing rules.

    E.g.:
    4 + 2 + 6 = 2
    5 + 6 + 8 = 9
    10 + 10 + 10 = 0

    2. Drawing rules:

    TOTAL PLAYER’S POINT (PLAYER) TOTAL BANKER’S POINT (BANKER)
    0 Draw a card 0 Draw a card
    1 Draw a card 1 Draw a card
    2 Draw a card 2 Draw a card
    3 Draw a card 3 Banker do not draw when player’s third card is 8
    4 Draw a card 4 Banker do not draw when player’s third card is 0, 1,8,9
    5 Draw a card 5 Banker do not draw when player’s third card is 0, 1,2,3,8,9
    6 Do not draw card 6 Banker draws card when player’s third card is 6, 7
    7 Do not draw card 7 Do not draw card
    8 Natural, automatically win 8 Natural, automatically win
    9 Natural, automatically win 9 Natural, automatically win

    *When either hand has a total of 8, 9, the hand is called a natural and the hand is over. If both player and banker’s total two cards are 6 or 7, they will tie.

    Betting Odds:
    The game offers Baccarat and Zero Commission Baccarat to players. Both have same drawing rules and bet types, however the odds are different. The types of bet and odds are as follows:

    Baccarat

    TYPES OF BET ODDS
    Player 1 :1 (When the game is tie, bet will be refunded)
    Banker 1 :0.95 1 :1 (When the game is tie, bet will be refunded)
    Tie 1 :8
    Player Pair 1 :11
    Banker Pair 1 :11
    Big 1 :0.5
    Small 1 :1.5

    Zero Commission Baccarat

    TYPES OF BET ODDS
    Player 1 :1 (When the game is tie, bet will be refunded)
    Banker 1 :1 (If banker win on 6, you only get half of the bet;
    when the game is tie, bet will be refunded
    Tie 1 :8
    Player Pair 1 :11
    Banker Pair 1 :11
    Big 1 :0.5
    Small 1 :1.5


    Side bets

    1. Big vs Small: The bet wins according to the payout table the total number of cards dealt between Player and Banker. If the total number of cards dealt between Player and Banker is 4, the Small side bet wins, if it’s 5 or 6, the Big side bet wins.
    2. Player Pair/Banker Pair: The Player Pair or Banker Pair bets win according to the payout table if the first two cards drawn by the dealer form a pair on the respective position.

    Reminder
    1. When the dealer shoe enters round 31 or later, player shall not place Big and Small side bets.
    2. There is minimum and maximum bet limit for the game and also personal bet limit. Player may place bet according to the personal limit. However, the player must meet the minimum bet limit of the gameplay. If you need adjust the personal limit, kindly contact our Customer Service.
    3. When the dealer dealing cards, there is certain occasion the system is not able to read the situation, therefore the dealer will rescan until the system can completely read the situation (If error occurs, all relevant bets/odds will be cancelled).
    4. In the case of wrong calculation, recalculation will be done according to the actual video.


  • Baccarat Insurance

    Game Rules-Baccarat Insurance


    Introduction:
    Baccarat Insurance is a game where its offers a fixed odds to player. The party will be dealt third card according to the drawing rules, regardless the player or banker (or both). The objective of this gameplay is to safeguard the player’s capital or the bet amount.

    How to win:
    In Baccarat, two hands are dealt by the house dealer, the "Banker" hand and the "Player" hand. The hand with a total point of 9 or closest to 9 wins the game.

    Apparatus & Betting Guide:

    1. Click the chip and place on either side (player, banker or tie).
    2. Each hand receives 2 cards. All face cards and 10s have no value. Cards less than 10 are counted at face value. Only single digit values are valid.
    3. The hand is called a "natural" if the first two cards total 9. It wins automatically and no additional cards will be drawn.
    4. If either hand’s total is between 0 – 7, the hand draws a third card.
    5. Neither hand can have more than three cards in each game.

    How to play
    Baccarat is dealt from 8-decks shoe (each deck contains 52 cards) shuffled together, with total 416 cards.

    The card dealer gives two cards each; first to the player and then the banker. If both sides are dealt a tie after receiving two cards, the third card is drawn according to the Baccarat rules. Either hand can only draw one card. The hand closest to 9 wins the game. If both hands have equal value, in which case it’s a tie.

    Game Rules:
    1. Valuation of hands

    CARD VALUE
    2 to 9 Worth face value
    Ace 1
    K/Q/J/10 0

    * Either the Player or the Banker has a natural 8 or 9. It is an automatic win for the hand with the natural.
    *After 2 cards are dealt. If the hand requires drawing a third card, the third card will be dealt according to the drawing rules.

    E.g.:
    4 + 2 + 6 = 2
    5 + 6 + 8 = 9
    10 + 10 + 10 = 0

    2. Drawing rules:

    TOTAL PLAYER’S POINT (PLAYER) TOTAL BANKER’S POINT (BANKER)
    0 Draw a card 0 Draw a card
    1 Draw a card 1 Draw a card
    2 Draw a card 2 Draw a card
    3 Draw a card 3 Banker do not draw when player’s third card is 8
    4 Draw a card 4 Banker do not draw when player’s third card is 0, 1,8,9
    5 Draw a card 5 Banker do not draw when player’s third card is 0, 1,2,3,8,9
    6 Do not draw card 6 Banker draws card when player’s third card is 6, 7
    7 Do not draw card 7 Do not draw card
    8 Natural, automatically win 8 Natural, automatically win
    9 Natural, automatically win 9 Natural, automatically win

    *When either hand has a total of 8, 9, the hand is called a natural and the hand is over. If both player and banker’s total two cards are 6 or 7, they will tie.

    3. Insurance Rules:
    Each round the dealer gives two cards each to “Player” and “Banker. You may place “Insurance Player Bet” or “Insurance Banker Bet” according to the situation. Insurance Baccarat Rules: •Insurance Player Bet - Only applicable to two or three cards, it depends on the points of the third card. •Insurance Banker Bet — Only applicable to two cards. •The received amount for each Insurance Bet shall not exceed the original bet amount. •If the game is tie, all bet amount for the round will be refunded.

    Insurance Player:

    TYPE OF INSURANCE PLAYER'CARDS BANKER'S CARD PLAYER'S POINT BANKER'S POINT ODDS
    Insurance Player 2 3 6 0,1,2,3,4,5 3
    Insurance Player 2 2 7 0,1,2,3,4,5 4
    Insurance Player 3 2 4 0,1,2,3 1.5
    Insurance Player 3 2 5 0,1,2,3,4 2
    Insurance Player 3 2 6 0,1,2,3,4,5 3
    Insurance Player 3 2 7 0,1,2,3,4,5, 6 4
    Insurance Player 3 2 8 0,1,2,3,4,5, 6 8
    Insurance Player 3 2 9 0,1,2,3,4,5, 6 9
    Insurance Player 3 2 6 6 2
    Banker Insurance 2 2 4 0 , 1 , 2 , 3 1.5
    Banker Insurance 2 2 5 0 , 0 , 1 , 2 , 3,4 2
    Banker Insurance 2 2 6 0,1,2,3,4,5 3
    Banker Insurance 2 2 7 0,1,2,3,4,5 4

    Betting Odds:
    The game offers Baccarat and Zero Commission Baccarat to players. Both have same drawing rules and bet types, however the odds are different. The types of bet and odds are as follows:

    Baccarat

    TYPES OF BET ODDS
    Player 1 :1 (When the game is tie, bet will be refunded)
    Banker 1 :0.95 1 :1 (When the game is tie, bet will be refunded)
    Tie 1 :8
    Player Pair 1 :11
    Banker Pair 1 :11
    Big 1 :0.5
    Small 1 :1.5

    Zero Commission Baccarat

    TYPES OF BET IDDS
    Player 1 :1 (When the game is tie, bet will be refunded)
    Banker 1 :1 (If banker win on 6, you only get half of the bet;
    when the game is tie, bet will be refunded
    Tie 1 :8
    Player Pair 1 :11
    Banker Pair 1 :11
    Big 1 :0.5
    Small 1 :1.5


    Side bets

    1. Big vs Small: The bet wins according to the payout table the total number of cards dealt between Player and Banker. If the total number of cards dealt between Player and Banker is 4, the Small side bet wins, if it’s 5 or 6, the Big side bet wins.
    2. Player Pair/Banker Pair: The Player Pair or Banker Pair bets win according to the payout table if the first two cards drawn by the dealer form a pair on the respective position.

    Reminder
    1. This website is live stream game. If any special circumstances occur, shall be handled according to the website notice.
    2. When the dealer shoe enters round 31 or later, player shall not place Big and Small side bets.
    3. There is minimum and maximum bet limit for the game and also personal bet limit. Player may place bet according to the personal limit. However, the player must meet the minimum bet limit of the gameplay. If you need adjust the personal limit, kindly contact our Customer Service.
    4. When the dealer dealing cards, there is certain occasion the system is not able to read the situation, therefore the dealer will rescan until the system can completely read the situation (If any error occurs, all relevant bets/odds will be cancelled).
    5. In the case of wrong calculation, recalculation will be done according to the actual video.
    6. If any cards accidentally drop or away from the camera during the shuffle, the supervisor will immediately replace with new cards and reshuffle the cards.
    7. If the dealer accidentally draws two or three cards when dealing card, the supervisor will correct the position accordingly.
    8. If no draw card is required for the round, but the dealer has drawn another card, the supervisor will place the card at the bottom of the dealer shoe for the use of next round.
    9. In the middle of the game, if there is any opposite-face cards found in the dealer shoe, all the bets are consider valid for the round, the game will continue. While all the Insurance Bets are considered void.
    10. In the middle of the game, if the dealer forgets to place the Insurance Odds label and before revealing the next card. The Insurance Bets are consider void and the game will continue.
    11. In the middle of the game. If there is an error in scan position due to the dealer forgets to scan the card. The supervisor will place the card back to the right position. The Insurance Bets are consider void and the game will continue.


  • Roulette

    Game Rules-Roulette


    Introduction:
    The game adopted the single zero roulette according to the international standard. In this version, the wheel has 37 slots representing 36 numbers and one zero. The slots are differentiated by red and black colors. Player can either place your bet on a number or the combination of numbers on the table.

    How to play:
    After placing the bets, the croupier starts the spin in one direction and launches a ball in the opposite direction around a titled circular track running around the circumference of the wheel. The ball eventually loses momentum and falls onto the wheel and into one of the slot on the wheel.

    Apparatus & How to place bet:

    1. At the beginning of a round, player may place bet or bets on any numbers in the table layout or on the border of the slots.
    2. The croupier starts the spin and launches the ball before the bet timer reaches 0.
    3. The croupier announces the winning number and the result will be shown on player’s interface.

    Game Rules:
    Chips can be placed on different slots with different bet names in the table. You can place on any slots. However, there is a time limit for placing bets.

    How to place bet & Betting Odds:
    There are 12 types of bets in roulette, the variety of bets and odds are as below:

    BETS DESCRIPTION ODDS
    Straight Bet on single number (Can be 0 or any number. Place the chip within the square for the chosen number) 1 :35
    Split Bet on two adjacent numbers (Place the chip on the edge shared by the numbers. E.g. 2-3) 1 :17
    Street Bet on three numbers in a same line (Place the chip on the right edge of the line shared by the numbers) 1 :11
    Trio 0,1,2 or 0,2,3 (Place the chip on the corner shared by three chosen numbers) 1 :11
    Square Four numbers that meet at one corner (Place the chip on the common corner) 1 :8
    First Four 0,1,2,3 (Place the chip on the right edge of 0, 1, 2, 3) 1 :8
    Six Line On top of two adjacent lines (Place the chip on top intersected point of two adjacent lines [the right edge of the virtual table], six numbers) 1 :5
    Column bet A column of 12 numbers (Place the chip on the space at the bottom of each column indicates the number of each column, 12 numbers in total, exclude 0) 1 :2
    Dozen bet Place the chip on “1st Dozen”, “2nd Dozen, “3rd Dozen” space to bet the chosen dozen at once. (Respectively 1-12, 13-24, and 25-36) 1 :2
    Red/Black A bet that the number will be the chosen color. The bet lose if a zero comes up. 1 :1
    Even/Odd A bet that the number will be of the chosen type. The bet lose if a zero comes up. 1 :1
    Big/Small Small (1-18); Big (19-36). The bet lose if a zero comes up. 1 :1

    French Bets:

    French Bets:The wheel is broken down into four different sections (numbers, color), you can bet on any of them whenever you like (The sections are Third of The Wheel, Orphans, Neighbours of Zero, Zero Game). French Bets offer 5 types of bets.

    How to bet:Use the chip to click on the oval-shaped wheel to play the“French Bets”. Each wheel table shows the required chips for each gameplay, click to confirm the selected gameplay to place the bet.

    TYPES OF BET NUMBER OF CHIPS BETS
    Zero Game 4 0/3 ;12/15 ; 32/35 ;26
    Neighbours of Zero 9 4/7;12/15;18/21;19/22;32/35 ---- 1 chip
    0/2/3 --- 2 chip
    25/26/28/29 ---- 2 chip
    Orphans 5 6/9;14/17;17/20;31/34;1
    Third of The Wheel 6 5/8;10/11;13/16;23/24;27/30;33/36
    Neighbor Bets 5 Include that number, and the two numbers on each side of it (Five numbers in total).
    E.g.: If you choose 18, your bet would cover numbers 9, 22, 18, 29,7.

    Reminder
    1. There is minimum and maximum bet limit for the game and also personal bet limit. Player may place bet according to the personal limit. However, the player must meet the minimum bet limit of the gameplay.
    2. In the case of the croupier launches the ball outside the wheel during the game, or the wheel stop spinning or other unexpected situation occurs. The game will restart and the ball will be thrown again. If any error occurs, all relevant bets/odds will be cancelled.
    3. In the case of wrong calculation, recalculation will be done according to the actual video.


  • Dragon Tiger

    Game Rules-Dragon Tiger


    Introduction:
    This is a casino game where the result only depends on the face value of the card. Players love it because it’s easy and the speed!

    How to win:
    Accurately choose which hand, either the “Dragon” or “Tiger”, will receive the highest card.

    Apparatus & How to bet:

    1. Click the chip and place it on any betting areas (“Dragon”, “Tiger” or “Tie”).
    2. The dealer only deals two cards, one card face up to the “Dragon” hand, and one card face up to the “Tiger” hand. The winning hand will be the hand with the highest ranking card.

    Game Rules:
    1. There are no ranking of suits in the game of Dragon Tiger. K is the highest ranking card and A is the lowest ranking card.
    2. The Dealer will deal one card face up to the “Dragon” area, then one card face up to the “Tiger” area. The winning hand will be the hand with the highest ranking card.

    Betting Odds:

    BETS ODDS
    Dragon 1 :1 (If the round of play is a “Tie”, only 50% of the wagered amount will be returned)
    Tiger 1 :1 (If the round of play is a “Tie”, only 50% of the wagered amount will be returned)
    Tie 1 :8

    Reminder
    1. There is minimum and maximum bet limit for the game and also personal bet limit. Player may place bet according to the personal limit. However, the player must meet the minimum bet limit of the gameplay. If you need adjust the personal limit, kindly contact our Customer Service.
    2. When the dealer dealing cards, there is certain occasion the system is not able to read the situation, therefore the dealer will rescan until the system can completely read the situation (If error occurs, all relevant bets/odds will be cancelled).
    3. In the case of wrong calculation, recalculation will be done according to the actual video.


  • Sic Bo

    Game Rules-Sic Bo


    Introduction:
    Sic Bo also known as big and small. The gameplay basically is guessing how the dice are going to end up. This a popular game as it offers a variety of betting options and attractive odds.

    How to win:
    In order to win, the bet placed by the player must match with the outcomes of rolling 3-dice.

    How to place bet & Betting Odds:

    1. At the beginning of a new round, you may place your bet based on your choices.
    2. When the bet timer reaches 0, the Dealer will press the button to punch the ‘Dice Shaker’ to roll the dices with the puncher.
    3. After the dice rested, the Dealer will key-in the winning dices number and the interface will show with the winning bets and odds with lights to determine the game result.
    4. If any of the dices is slanting or leaned in the jar or any of the dices is resting on top of another dices, the game is considered as a void game. All the bets will be refunded to the player and a new game will continue.

    Game Rules:
    Place the chip on the different sections of the betting area, and each section represents a possible combination of dice. You can place on any slots. However, there is a time limit for placing bets.

    Betting Odds:

    BETS DESCRIPTION ODDS
    Big/Small Big: Total sum points from 11 to 17. Small: Total sum points from 4 to 10. (When any ‘Triple’ dices is drawn, betting on Big and Small is considered as losing bet) 1 : 1
    Straight “Triple” One of the specific “Triple” identical dices 1 : 150
    Any “Triple” Any of the “Triple” identical dices from the group of six “Triple” 1 : 24

    Bet on a single number:

    BETS DESCRIPTION ODDS
    Single Dice The specific number appears on one dice 1 : 1
    Double Dice The specific number appears on two dices 1 : 2
    Triple Dice The specific number appears on all three dices 1 : 3
    Double The specific number appears on two dices (e.g.: double 1), at least two of the dice will land on the chosen number 1 : 8
    Two Dice Combination The combination of two specific dice, there are 15 possible combinations (e.g.: 1, 2) 1 : 5

    Total sum combination of 3 dices:

    BETS DESCRIPTION ODDS
    4 or 17 points Total sum combination of 4 or 17 1 : 50
    5 or 16 points Total sum combination of 5 or 16 1 : 18
    6 or 15 points Total sum combination of 6 or 15 1 : 14
    7 or 14 points Total sum combination of 7 or 14 1 : 12
    8 or 13 points Total sum combination of 8 or 13 1 : 8
    9, 10, 11 or 12 points Total sum combination of 9, 10, 11 or 12 1 : 6

    Total sum combination of 3 dices:

    BETS DESCRIPTION ODDS
    Odd Total sum combination of 5, 7, 9, 11, 13, 15, 17
    (Bet loses if a triple is rolled)
    1 :1
    Even Total sum combination of 4, 6, 8, 10, 12, 14, 16
    (Bet loses if a triple is rolled)
    1 :1

    Reminder
    1. There is minimum and maximum bet limit for the game and also personal bet limit. Player may place bet according to the personal limit. However, the player must meet the minimum bet limit of the gameplay. If you need adjust the personal limit, kindly contact our Customer Service.
    2. When the dealer dealing cards, there is certain occasion the system is not able to read the situation, therefore the dealer will rescan until the system can completely read the situation (If error occurs, all relevant bets/odds will be cancelled).
    3. In the case of wrong calculation, recalculation will be done according to the actual video.

Lotto


  • Lotto

    Gaming Rules-Casino-Lotto


    Keno
    Keno results are currently based on Chinese (Beijing), Canadian, West Canadian, Australian, Malta & Slovakian Keno official results. KENO is played with 20 numbered balls drawn randomly from 80 numbered balls ranging from 01 to 80. The combination of these 20 numbers were divided and segregated into several variations and different kinds of bet type each with their own payout calculations and rates.

    The official result timing strictly corresponds with each region the game was extracted from.
    If any of the official draw result is unobtainable for an extended period of time the management reserved the rights to cancel or void the affected draw.
    If any of the official draw result is published before the system is closed for betting the management reserved the rights to cancel and void the affected draw.

    KENO is divided into several types namely:

    BIG/SMALL
    ODD/EVEN
    ODDS/EVENS
    UP/DOWN
    FIVE RANGES
    PEARL BALL
    BIG/SMALL & ODD/EVEN Parlay


    On top of placing single bets in each market location, you can choose to place bet across different markets simultaneously and make a parlay bet in the lobby screen. Each bet types can be explained in detail as follows.

    1.BIG, SMALL, ACTUAL/EXACT SCORE
    2.ODD, EVEN
    3.ODDS, EVENS, TIE
    4.UP, DOWN, TIE
    5.Five Ranges (GOLD, WOOD, WATER, FIRE & EARTH)
    6.Pearl Ball
    7.Big/Small & Odd/Even Parlay

    1. Bet Type: BIG, SMALL, ACTUAL/EXACT SCORE

    - BIG 810 SMALL
    odds 1:95 108 1.95

    When the sum of 20 numbered balls drawn is equal to 810, all the stake bets on market:"big", "small", "big odd", "small odd", "big even", "small even" will be automatically refunded; all the parlay bets will be cancelled if you choose any of above markets in combo bet and stakes will be refunded.

    BIG: The sum of the 20 numbered balls drawn is greater than 810.
    SMALL: The sum of the 20 numbered balls drawn is smaller than 810.
    EXACT SCORE: The sum of the 20 numbered balls drawn is equal to 810.

    Example Draw result: 01, 04, 05, 10, 11, 13, 20, 27, 30, 32, 33, 36, 40, 47, 54, 59, 61, 64, 67 & 79
    Total SUM : 693
    Bet Result: 693 are smaller than 810, therefore "SMALL" wins.
    Wager: USD 100
    Payout: USD 100 x 1.95 = USD 195.

    2. Bet Type: ODD, EVEN

    - ODD EVEN
    odds 1:95 1.95

    ODD: The last digit from the total sum of the 20 numbered balls drawn resulting to an odd number.
    EVEN: The last digit from the total sum of the 20 numbered balls drawn resulting to an even number.

    Example Draw result: 01, 04, 05, 10, 11, 13, 20, 27, 30, 32, 33, 36, 40, 47, 54, 59, 61, 64, 67 & 79
    Total SUM: 693
    Bet Result: Last digit from 693 is three(3). Three(3) is an odd number therefore "ODD" bet wins.
    Wager: USD 100
    Payout:
    USD 100 x 1.95 = USD195.

    * Number zero(0) is an even number and there are no draw/tie in this bet type.

    3. Bet Type: ODDS, EVENS, TIE

    - ODD Tie EVENS
    Odds 2.3 4.3 2.3

    ODDS: From the 20 numbered balls drawn, more than ten of these numbers are odd numbers.
    EVENS: From the 20 numbered balls drawn, more than ten of these numbers are even numbers.
    TIE: From the 20 numbered balls drawn, there are exactly ten odd numbers and ten even numbers.

    Example Draw result: 01, 04, 05, 10, 11, 13, 20, 27, 30, 32, 33, 36, 40, 47, 54, 59, 61, 64, 67 & 79
    Bet Result: There are 11 odd numbers (01,05,11,13,27,33,47,59,61,67 & 79) and 9 even numbers (04,10,20,30,32,36,40,54 & 64). There are more odd numbers compared to even numbers, therefore "ODD NUMBERS" bet wins.
    Wager: USD 100 Payout: USD 100 x 2.3 = USD 230

    4. Bet Type: UP, DOWN, TIE

    - UP TIE DOWN
    Odds 2.3 4.3 2.3

    UP: From the 20 numbered balls drawn, more than ten of these numbers fall in the range of 01 - 40.
    DOWN: From the 20 numbered balls drawn, more than ten of these numbers fall in the range of 41 - 80.
    TIE: From the 20 numbered balls drawn, there are exactly ten numbers from the range 01 -40 and ten numbers from the range 41 – 80.

    Example Draw result: 01, 04, 05, 10, 11, 13, 20, 27, 30, 32, 33, 36, 40, 47, 54, 59, 61, 64, 67 & 79
    Bet Result: There are 13 numbers (01,04,05,10,11,13,20,27,30,32,33,36 & 40) which ranges between 01 – 40 and 7 numbers (47,54,59,61,64,67 & 79) that ranges between 41 - 80. Therefore "UP" bet wins.
    Wager: USD 100
    Payout: USD 100 x 2.3 = USD 230

    5. Bet Type: Five Ranges (GOLD, WOOD, WATER, FIRE & EARTH)

    - GOLD WOOD WATER FIRE EARTH
    Odds 9.2 4.6 2.4 4.6 9.2

    GOLD: The sum of the 20 numbered balls drawn, ranges from 210-695.
    WOOD: The sum of the 20 numbered balls drawn, ranges from 696-763.
    WATER: The sum of the 20 numbered balls drawn, ranges from 764-855.
    FIRE: The sum of the 20 numbered balls drawn, ranges from 856-923.
    EARTH: The sum of the 20 numbered balls drawn, ranges from 924-1410

    Example Draw result: 01, 04, 05, 10, 11, 13, 20, 27, 30, 32, 33, 36, 40, 47, 54, 59, 61, 64, 67 & 79.
    Total sum: 693
    Bet Result: 693 falls between the range of 210 – 695. Therefore "GOLD" bet wins
Wager: USD 100.
    Payout: USD 100 x 9.2 = USD 920

    6. Bet Type: Pearl Ball

    In Pearl Ball, player has the option to choose between 1 to 5 number selections from the range 01 to 80. System draws 20 numbers ranging from 01 – 80. The payout is based on the number of hits against the number of selections that the player has chosen. Sequence is not a factor for the payout.

    The table below shows the payout rate:

    - 5 Selections 4 Selections 3 Selections 2 Selections 1 Selections
    Hit 5 251 non non non non
    Hit 4 21 51 non non non
    Hit 3 3.0 6.0 20.3 non non
    Hit 2 non 2.0 2.3 10.3 non
    Hits 1 non non non non 3.3
    Hits 0 non non non non non

    Example Draw result: 01, 04, 05, 10, 11, 13, 20, 27, 30, 32, 33, 36, 40, 47, 54, 59, 61, 64, 67 & 79
    Selections: 06, 20, 30 & 67
    Bet Result: 4 selections, 3 Hits (20, 30 & 67)
    Wager: USD 100
    Payout: USD 100 x 6.0 = USD 600

    7. Bet Type: Big/Small & Odd/Even Parlay

    - BIG/ODD SMALL/ODD BIG/EVEN SMALL/EVEN
    Odds 3.7 3.7 3.7 3.7

    BIG/ODD: The sum of the 20 numbered balls drawn is greater than 810 and the last digit from the total sum of the 20 numbered balls resulting to an odd number.
    SMALL/ODD: The sum of the 20 numbered balls drawn is smaller than 810 and the last digit from the total sum of the 20 numbered balls resulting to an odd number.
    BIG/EVEN: The sum of the 20 numbered balls drawn is greater than 810 and the last digit from the total sum of the 20 numbered balls resulting to an even number.
    SMALL/EVEN: The sum of the 20 numbered balls drawn is smaller than 810 and the last digit from the total sum of the 20 numbered balls resulting to an even number

    Example Draw result: 01, 04, 05, 10, 11, 13, 20, 27, 30, 32, 33, 36, 40, 47, 54, 59, 61, 64, 67 & 79
    Bet Result: The total sum is 693. 693 is smaller than 810 and the last digit 3 is an odd number. Therefore "SMALL/ODD" bet wins.
    Wager: USD 100
    Payout: USD 100 x 3.7 = USD 370


Privacy Policy


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We will process any personal information provided to us (whether via the WE website (the "Website"), the customer application form or any other means) or otherwise held by us relating to you in the manner set out in this Privacy Policy. By submitting your information to us and using the Website you confirm your consent to the use of your personal information as set out in this Privacy Policy. If you do not agree with the terms of this Privacy Policy please do not use the Website or otherwise provide us with your personal information.

Information Collected and How It Is Used

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1. information that you provide to us by filling in forms on the Website or any other information you submit to us via the Website or email;
2. records of correspondence, whether via the Website, email, telephone or other means;
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Disclosure of Information

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Changes to our Privacy Statement

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Responsible Gambling


Under Age Gambling

It is against the law for those under 21 to gamble and csgbet.com takes its responsibilities in this regard very seriously. We carry out age verification checks on customers and may also ask for additional backup documentation. Anyone under the age of 21 found to be using the site will have any winnings forfeited and may also be reported to the relevant authorities.

Information on Keeping Control

Whilst most people do gamble within their means, for some gambling can become a problem. It may help you to keep control to remember the following:
1. Gambling should be entertaining and not seen as a way of making money
2. Avoid chasing losses
3. Only gamble what you can afford to lose
4. Keep track of the time and amount you spend gambling

Problem Gambling Questionnaire

1. Do you gamble to escape from a boring or unhappy life?
2. When gambling and you run out of money, do you feel lost and in despair and need to gamble again as soon as possible?
3. Do you gamble until your last penny is gone, even the fare home or the cost of a cup of tea?
4. Have you ever lied to cover up the amount of money or time you have spent gambling?
5. Have you lost interest in your family, friends or hobbies because of your gambling?
6. After losing, do you feel you must try and win back your losses as soon as possible?
7. Do arguments, frustrations or disappointments make you want to gamble?
8. Do you feel depressed or even suicidal because of your gambling?

The more you answer 'yes' to these questions, the more likely you are to have a serious gambling problem.

Contact Us


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